SeanBeansShako
Sergeant Knight at Arms
Well this mod does need a perma models and skins guy, the last models have been donated out the kindness of several followers hearts.
Those are already used.Peralta said:Some OSP packs
http://forums.taleworlds.com/index.php/topic,162991.0.html
http://forums.taleworlds.com/index.php/topic,64158.0.html
http://forums.taleworlds.com/index.php/topic,55616.0.html
Peralta PM'ed me about this, and for my part you got the permission to use whatever you want. As long you as report back what you are going to use, since we are also using some resources from other mods.Peralta said:Well, I was part of the BNL Eighty Years of War mod, maybe some models there could be useful (I'll try and find Jezze and see what I can do).
In the meantime, if you guys are interested, just send the texture docs to [email protected] and I'll take a look at them
EDIT: http://forums.taleworlds.com/index.php/topic,158711.0.html
Download the mod and feel free to take what you need
Just put the contributors in the credits list
SeanBeansShako said:What we need most right now Peralta a unique uniform for at least one upgrade in every army, two different male and female varients for 'bandit' groups (hard work as there is like 12 different types of bandits) and some more variety with hair and facial hair .
If you could provide Vince with something that'd be great.
Drummers wear them.Peralta said:The foraging caps don't seem to be worn by anyone ingame, although they are being looted?
I am already busy on killing all those bugs. The problem is; I do not have much free time. Next vacation is around October 15, so you need to wait some weeks .Bugs are what kills mods in the first place.
The second biggest mod killer is unfinished stuff, or features that are there, but not fleshed out or lacking some love
Quintillius said:We cannot use stuff from a mod, which's set around 1600, in Europe 1805.
I am already busy on killing all those bugs. The problem is; I do not have much free time. Next vacation is around October 15, so you need to wait some weeks .Bugs are what kills mods in the first place.
The second biggest mod killer is unfinished stuff, or features that are there, but not fleshed out or lacking some love
Also I want to highlight that the warfare part of the game has got a huge boost! I was thinking of making some grand quests/archievements/easter eggs and unique features (buildings, monuments, clothing) as extra features for version 2.3.
Quintillius said:We cannot use stuff from a mod, which's set around 1600, in Europe 1805.