Loke_Bjorn
Recruit
So, I'll start off by saying my bad for not submitting some of this earlier. Secondly, I will be forthcoming here and say that I know for a fact that I'm the most active player at the moment in Viking Conquest MP; due to health reasons, I have ample time to look over/admin our 4 VC servers and play/recover/live life/etc as I wish for now. I've noticed a severe lack of MP bug reports on the forums, so maybe this will help to an extent.
All bugs that are listed are in no particular order of discovery and have been confirmed to still be present 1.3.
Continuous Weapon Switch Glitch: Happens at random (when switching), but more commonly when blowing the horn and then switching before the Odin's horn is done blowing. This glitch will cause the player to be caught in and endless cycle of weapon switching, until they have restarted their client.
Players and bots going underground/clipping/breaking through surfaces slightly: This tends to happen when a player moves between multiple objects or when a player is struck with a critical, though I've seen it happen without either of those criteria being met.
Round counters in Viking Invasion being off by 1 at times (especially after a loss): As you can imagine, this has cause many missed resupply crates and lead to many losses.
Switching teams in Viking Invasion causes you to spawn in the defender's spawn and sometimes prevents bots from spawning
Steering gets randomly stuck on the boats(arrow keys lose function)/backspace will work periodically during that time
Mynyw Fort bugged: Mynyw Fort in the Viking Invasion mode is now like something out of Ghostbusters.. Glowing textures/black textures/etc.. it's been like this for 2 patches now. It really is the best map for Invasion, but nobody knows of it (outside the original players).
1.3 Axes: Ever since 1.3, the axe sizes in the weapon selection have remained the same stats, but they have become HUGE... Was comparing the size to a sword, yeah... no..
Sling sometimes not allowing release of rock after 1st release
Spawning underwater in Naval: It's funny, but players will spawn out in open water or just outside/beneath the boat.
Players spawning with different/no armor: Common complaint.
Hooded 1st person glitch: The hoods in MP do not allow for 1st person, because they are extremely intrusive to the player's vision.. I can understand some blockage, but it's bad.
Invisible barriers forming beneath stairs of Tower on the Port Assault Map
Water textures going into the sky and elsewhere, commonly: We have been observing this on every map with rivers for quite some time.. Water textures will elevate into the sky, but the water will still slow the player as if were still there. This issue happens even after server restarts for RAM, which we thought was the cause.
Players complaining about massive fps drops on the map Into The Trees
Bots Can't Find Their Way: Bots frequently get stuck on certain spots of each map. They will commonly just stand around circling an archer shooting from a closer position than the shield wall/skirmishers, which usually forces a player to go out into the sea of death to pull them in from their endless cycle of screaming and circling. Roofs that don't have accessible ramps are exploitable in the same way. Fences are the worst and are pathetic to watch, people will sit inside a fence while bots just wait to be speared in the face. We don't allow the use of those pathfinding exploits on our server, but I'd rather us be able to utilize the entire map (if possible).
Hitting the 'B' key while in admin chat causes battle rage: Which causes me to rage.
That's all I have logged thus far. I will be making a longer post in the suggestions, but don't dread my words
Cheers.
All bugs that are listed are in no particular order of discovery and have been confirmed to still be present 1.3.
Continuous Weapon Switch Glitch: Happens at random (when switching), but more commonly when blowing the horn and then switching before the Odin's horn is done blowing. This glitch will cause the player to be caught in and endless cycle of weapon switching, until they have restarted their client.
Players and bots going underground/clipping/breaking through surfaces slightly: This tends to happen when a player moves between multiple objects or when a player is struck with a critical, though I've seen it happen without either of those criteria being met.
Round counters in Viking Invasion being off by 1 at times (especially after a loss): As you can imagine, this has cause many missed resupply crates and lead to many losses.
Switching teams in Viking Invasion causes you to spawn in the defender's spawn and sometimes prevents bots from spawning
Steering gets randomly stuck on the boats(arrow keys lose function)/backspace will work periodically during that time
Mynyw Fort bugged: Mynyw Fort in the Viking Invasion mode is now like something out of Ghostbusters.. Glowing textures/black textures/etc.. it's been like this for 2 patches now. It really is the best map for Invasion, but nobody knows of it (outside the original players).
1.3 Axes: Ever since 1.3, the axe sizes in the weapon selection have remained the same stats, but they have become HUGE... Was comparing the size to a sword, yeah... no..
Sling sometimes not allowing release of rock after 1st release
Spawning underwater in Naval: It's funny, but players will spawn out in open water or just outside/beneath the boat.
Players spawning with different/no armor: Common complaint.
Hooded 1st person glitch: The hoods in MP do not allow for 1st person, because they are extremely intrusive to the player's vision.. I can understand some blockage, but it's bad.
Invisible barriers forming beneath stairs of Tower on the Port Assault Map
Water textures going into the sky and elsewhere, commonly: We have been observing this on every map with rivers for quite some time.. Water textures will elevate into the sky, but the water will still slow the player as if were still there. This issue happens even after server restarts for RAM, which we thought was the cause.
Players complaining about massive fps drops on the map Into The Trees
Bots Can't Find Their Way: Bots frequently get stuck on certain spots of each map. They will commonly just stand around circling an archer shooting from a closer position than the shield wall/skirmishers, which usually forces a player to go out into the sea of death to pull them in from their endless cycle of screaming and circling. Roofs that don't have accessible ramps are exploitable in the same way. Fences are the worst and are pathetic to watch, people will sit inside a fence while bots just wait to be speared in the face. We don't allow the use of those pathfinding exploits on our server, but I'd rather us be able to utilize the entire map (if possible).
Hitting the 'B' key while in admin chat causes battle rage: Which causes me to rage.
That's all I have logged thus far. I will be making a longer post in the suggestions, but don't dread my words
Cheers.