SP - General Remaster Deserters & Manhunters

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Errayn

Sergeant Knight at Arms


Early game to late game they are powerful assets to have in native why not Taleworlds?

info from blocs video

A simple implementation of deserters and manhunters in Bannerlord - as we had in Warband

Things to note:

- Every unit that is routed during battle and ends up on the loser side will become a deserter. In simulations, every unit that isn't wounded or dead but also on the loser side will be a deserter. Not every unit becomes a deserter army though

- it's tied to some random value. Routed winner units rally back to their armies. ( which probably can be tied to some skill ) - Each week, towns will assess the situation around them (count of bandits and deserters on loose) and generates manhunter parties.

- Manhunters do have their own troop tree and can be only obtained if you release them from imprisonment. Like in Warband they only have blunt weapons to take them alive. They hunt every bandit around them as long as they can keep going. Once they have enough prisoners, they sell them in towns and buy food with the gold.

- If you want to cause some chaos, you can also attack manhunters by selecting the aggressive option.

- Took ~1 day to implement. Might and probably have some oversight bugs.


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Amazing, manhunters should be a part of vanilla considering they were in Warband and it took roughly a day's work for one person.

Just a note, Manhunter parties were capped in Warband so there was never more than 4 on the map, so they didn't kill every bandit. There should be a similar cap in Bannerlord, perhaps only 1 can exist per cultural region for a cap of 8 at a time(considering Bannerlord's map is 2x bigger). This would evenly spread them out over the game map and prevent them from affecting balance too much.
 
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yes! bring deserters and manhunters back. Would definitely spice up the constant same bandit battles. Love these demonstrations of different gameplay implementations.

on a side note, would it smart to let deserter parties dwindle over time so to not interfere to much with the economy?
or would it be possible to set them on a general direction to their homeland? I imagine irl routed soldiers of a losing army trying to get home to their families.
 
This add wouldn't really change the game
It would get rid of the excessively stupid bandit spawns that can reach gamebreakingly huge numbers. It would also add immersion and realism you are speaking of, by having another neutral party travelling the world engaging in a realistic activity. After all, bounty hunters exist in real life.

Most importantly, it's something that could be added in 1 day.
 
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