When do you think you will be done with this game in another century? Theres so much to work on and you are working on everything at once. (and im not talking about different teams working on different stuff) You are trying to appeal to competitve players and casuals and then fail at both. (theres the singleplayer aswell)
Which leads to the first topic. Ranked Matchmaking its not really something we necessarily need right now. The combat and balance is not on a level to support it in any ways at the moment.
Combat
I dont know why there are no combat changes (looking at the actual beta aswell), its the core of the game and it feels like its still in alpha. Alot of changes get spoon feeded by experts, most of them are just XML tweaks aswell. Its like writing an essay in english and you have a bunch of native speakers around you but you dont accept their help. Just look at the shield changes, the combat parameter thread or Charlinis thread. Maybe the team responsible needs more ressources aswell? Half of the community already has quit because of that alone. The veterans can tell you, what makes the game more fun and how to balance it.
SBMM
Why dont you implement Skill-Based-Matchmaking for Skirmish first and then based on that implement a ranked system. TrueSkill could work for that very well. It would protect newer players from getting stomped and let higher skilled players have some fun. Other games implemented SBMM and it works very well just look at another role based game, like league. The queue time will only go up for more experienced players.
The complaints about SBMM are just nonsense “But i cant get my 30 Kills for my montages anymore” or “the games are too sweaty”. To counter that you can just sprinkle a bit of randomness (ik you luv that) on the queueing range and create the illusion of casual games. Even if this wasnt in place there are still casual gamemodes as options out there. (siege and captain) BR games dont have another gamemode, but look at the devastating results of epic games removing SBMM. But the playerbase is not big enough? If this was in place on release (along with other basic things), it would have never shrunk down that much. Furthermore it worked for WBMM aswell, it just needs to be adjusted according to the collected data.
An alternative for that would be a beginner protection till lvl 10. If one of the premades is above level 10 the protection will not activate.
Ranked Talk:
Casual
If this game was never meant to appeal to the competitive community, but the casual one where is Conquest, the one holdfast got, (battle is just a ****tier version of that) mode? Where are classes like sapper etc. to support a game like that? It would have been possible to create maps for that or generally more maps. But instead all that mapper talent got wasted on singleplayer maps. (we got 100-200 of them like srly) Its like letting senior devs work on documentation, just outsource that **** to the community. The mapping tools exist for 6 years now, cant tell me they are not working. The creators can just write their names on the map for putting it in the game, like mordhau funders. Its nice for the community to discover these easter eggs aswell. To not get trash maps, just introduce a greenlight system on discord, mordhau did the same and only if the maps have, lets say 100 greenlights they get forwarded to you. Quests could be handled in a similar way. It would free up some ressources at least.
Same with hosting servers, why dont you let the community test whats good for the game and whats not. Netflix and google test and experiment alot till they find the perfect look. The community would do all the work for you and all you gotta do is sell it, thats it. Its just retarded to not do it this way.
Skins
Why change the look of the units 20 times, just let them be customizable. Everyone can see if the armor is a heavy or a light one, or which weapon the enemy got. If he got heavy armor and a bow hes probably a heavy archer. If heavy inf picks up a bow he got heavy armor and a bow aswell, it doesnt change anything for the player. The whole community would have appreciated that, by far more than what we got now. Its the income of any competitive game aswell. Singleplayer already supports that why do it in any other way. If you ever want to finish that game you need to allocate the work efficiently. At this point creating the game is like building the fkin pyramids and you are building them with 30 people. Good luck, enjoy your crunch years.
Communication
A good point despite all of that is the good communication from the devs now. Probably makes them as the best dev team, so theres a bit of hope left.
We also have many new features currently in the development pipeline, such as the ability to find and add Recently Played Players as friends, forming Clans in-game, Ranked Matchmaking, new maps and more.
Which leads to the first topic. Ranked Matchmaking its not really something we necessarily need right now. The combat and balance is not on a level to support it in any ways at the moment.
Combat
I dont know why there are no combat changes (looking at the actual beta aswell), its the core of the game and it feels like its still in alpha. Alot of changes get spoon feeded by experts, most of them are just XML tweaks aswell. Its like writing an essay in english and you have a bunch of native speakers around you but you dont accept their help. Just look at the shield changes, the combat parameter thread or Charlinis thread. Maybe the team responsible needs more ressources aswell? Half of the community already has quit because of that alone. The veterans can tell you, what makes the game more fun and how to balance it.
SBMM
Why dont you implement Skill-Based-Matchmaking for Skirmish first and then based on that implement a ranked system. TrueSkill could work for that very well. It would protect newer players from getting stomped and let higher skilled players have some fun. Other games implemented SBMM and it works very well just look at another role based game, like league. The queue time will only go up for more experienced players.
The complaints about SBMM are just nonsense “But i cant get my 30 Kills for my montages anymore” or “the games are too sweaty”. To counter that you can just sprinkle a bit of randomness (ik you luv that) on the queueing range and create the illusion of casual games. Even if this wasnt in place there are still casual gamemodes as options out there. (siege and captain) BR games dont have another gamemode, but look at the devastating results of epic games removing SBMM. But the playerbase is not big enough? If this was in place on release (along with other basic things), it would have never shrunk down that much. Furthermore it worked for WBMM aswell, it just needs to be adjusted according to the collected data.
An alternative for that would be a beginner protection till lvl 10. If one of the premades is above level 10 the protection will not activate.
Ranked Talk:
https://www.youtube.com/watch?v=VnOVLBbYlU0
Casual
If this game was never meant to appeal to the competitive community, but the casual one where is Conquest, the one holdfast got, (battle is just a ****tier version of that) mode? Where are classes like sapper etc. to support a game like that? It would have been possible to create maps for that or generally more maps. But instead all that mapper talent got wasted on singleplayer maps. (we got 100-200 of them like srly) Its like letting senior devs work on documentation, just outsource that **** to the community. The mapping tools exist for 6 years now, cant tell me they are not working. The creators can just write their names on the map for putting it in the game, like mordhau funders. Its nice for the community to discover these easter eggs aswell. To not get trash maps, just introduce a greenlight system on discord, mordhau did the same and only if the maps have, lets say 100 greenlights they get forwarded to you. Quests could be handled in a similar way. It would free up some ressources at least.
Same with hosting servers, why dont you let the community test whats good for the game and whats not. Netflix and google test and experiment alot till they find the perfect look. The community would do all the work for you and all you gotta do is sell it, thats it. Its just retarded to not do it this way.
Skins
Why change the look of the units 20 times, just let them be customizable. Everyone can see if the armor is a heavy or a light one, or which weapon the enemy got. If he got heavy armor and a bow hes probably a heavy archer. If heavy inf picks up a bow he got heavy armor and a bow aswell, it doesnt change anything for the player. The whole community would have appreciated that, by far more than what we got now. Its the income of any competitive game aswell. Singleplayer already supports that why do it in any other way. If you ever want to finish that game you need to allocate the work efficiently. At this point creating the game is like building the fkin pyramids and you are building them with 30 people. Good luck, enjoy your crunch years.
Communication
A good point despite all of that is the good communication from the devs now. Probably makes them as the best dev team, so theres a bit of hope left.