BunnyPoopCereal
Recruit
Where do I find Brunhild after she leaves the party? I tried going back to Frisia but she wasn't there. Any ideas?
If I remember correctly she said she would be at her dads...which is in Doccinga. But i'm not 100% that she's there.BunnyPoopCereal said:Been searching!
Hopefully ill get lucky.
Is there a way to lock a certain individual to a city tavern? Can it be moded?
Well I found her at one point in Eiru so...LeChuck said:I m in the same situation I couldnt find her anywhere in frisia, (port, fort and hometown)
In story mode after she left or in sandbox mode and in which version of vq please? In sandbox mode 2.021 i had no problem finding her. I made a test with the save game editor and actually looked at her save file and in sandbox mode before hiring her we can see the town where she is, go there and hire her, in storymode you can look at the town as well but once we get to the town the companion isnt here to make sure that the companion hasnt moved when i got there i save again check the save for location once there, this happens to the other companions as well like regi bodo etc..Sumtingwong said:Well I found her at one point in Eiru so...LeChuck said:I m in the same situation I couldnt find her anywhere in frisia, (port, fort and hometown)
It was sandbox, right after the main story ended as she left because I chose the Danish because heritage, and I found her in Ireland after the last major battle.LeChuck said:In story mode after she left or in sandbox mode and in which version of vq please? In sandbox mode 2.021 i had no problem finding her. I made a test with the save game editor and actually looked at her save file and in sandbox mode before hiring her we can see the town where she is, go there and hire her, in storymode you can look at the town as well but once we get to the town the companion isnt here to make sure that the companion hasnt moved when i got there i save again check the save for location once there, this happens to the other companions as well like regi bodo etc..Sumtingwong said:Well I found her at one point in Eiru so...LeChuck said:I m in the same situation I couldnt find her anywhere in frisia, (port, fort and hometown)
Can confirm. Reg after I slew him with a heavy heart for being a traitor did respawn.Ivan Khan said:I am pretty sure, at least in prior versions, that once storyline ends within a week companions not in your party, even 'dead' ones will randomly appear in any tavern. So, if you want to find them do a circuit a week after storyline ends.
Sumtingwong said:Can confirm. Reg after I slew him with a heavy heart for being a traitor did respawn.Ivan Khan said:I am pretty sure, at least in prior versions, that once storyline ends within a week companions not in your party, even 'dead' ones will randomly appear in any tavern. So, if you want to find them do a circuit a week after storyline ends.
False, Egil still spawns like any other companion, same with Reg. After main story)kalarhan said:Sumtingwong said:Can confirm. Reg after I slew him with a heavy heart for being a traitor did respawn.Ivan Khan said:I am pretty sure, at least in prior versions, that once storyline ends within a week companions not in your party, even 'dead' ones will randomly appear in any tavern. So, if you want to find them do a circuit a week after storyline ends.
Actually the dead companions stay dead since a few version ago, the ones that left alive may be recruitable again if you can find them (and remember some of those may become a adventurer)
Sumtingwong said:False, Egil still spawns like any other companion, same with Reg. After main story)
(assign, ":continue_comp", 0),
(try_for_range, ":companion_candidate", companions_begin, companions_end),
(troop_slot_eq, ":companion_candidate", slot_troop_occupation, 0),
(troop_slot_eq, ":companion_candidate", slot_troop_cur_center, "$current_town"),
(neq, ":companion_candidate", "trp_npc1"), #caio isnt recruitable in taverns, only in Old Roman Quest.
(neq, ":companion_candidate", "trp_npc7"), #Dwywei isnt recruitable in taverns, only in Old Roman Quest.
(assign, ":continue_storyl", 0),
(try_begin), #after storyline, no egil, no reginhard no bodo vc-3258
(eq, "$continue_storyline", 1),
(this_or_next | eq, ":companion_candidate", "trp_npc2"),#egil
(this_or_next | eq, ":companion_candidate", "trp_npc6"), #bodo
(eq, ":companion_candidate", "trp_npc8"), #reginhard
(assign, ":continue_storyl", 1),
(try_end),
(neq, ":continue_storyl", 1),
(neg | troop_slot_ge, ":companion_candidate", slot_troop_prisoner_of_party, centers_begin),
(lt, ":continue_comp", 2),
(set_visitor, ":cur_entry", ":companion_candidate"),
(val_add, ":continue_comp", 1),
(try_end),
(val_add, ":cur_entry", 1),
(try_end),