Quest Suggestions - Europe 1200 Warband

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Organon of Logic

Scholastic quest - general idea and storyline
Scholasticism was a newer Christian method of learning introduced through XII-XIII cent following the works of Anslem de Canterbury after the rediscovery of ancient works of Aristotle. Best names in that philosophy tradition and school were also Maimonides, Avicena, Averroes, Albertus Magnus, Bonaventure, Pierre Abelard, Pierre Lombard, Robert Grosseteste, Roscelin, Thomas Aquinas. They believed in empiricism and supported Roman Catholic doctrines through secular study, reason and logic. They opposed mysticism and Augustinian beliefs.

This adventure implies the evolution of the medieval mind as an early rennaissance of greek thought througth arab translations. It turned to be quite popular way of combining academic way of thinking/research and the official ecclesiastical dogma of the clergy. Scholasticism is widely based on the  intellectual tradition of ancient works of Aristotle and Plato. Organon is the name given by Aristotle's followers, the Peripatetics, to the standard collection of his six works on LOGIC. Retrieving these manuscripts would not tolerated by The Church as it reveals that Mastermind was present even before the Savior came to birth. Moreover, it takes place during the Great Schism and everything coming from East was considered heretic and arabic. But completing this quest could be a prerequisite for the writing of Thomas Aquinas' Summa Theologica - the fundamental work that made a compromise and eventually saved the Papism and clergy till Luther published some questionnaires... Aquinas developed a philosophy of mind by writing that the mind was at birth a tabula rasa ("blank slate") that was given the ability to think and recognize forms or ideas through a divine spark.

The quest is focused on western cultures and their evolution based on eastern traditions.The translation of ancient texts was an activity that engaged the best minds of this generation.

Quest specification and requirements
The quest is organized in six steps, any of which grants you a book of the Aristotle's collection, bonuses and clue how to look for the next one. I think that any of the six step-books should grant some bonus and cause some penalty, as this will not make any of the books look too valuable by itself. But the player should be motivated by the dialogues that retrieving all six of them will summon "a powerfull artifact", The Organon collection. The number 6 (SIX) is diabolique, Aristotle was considered to be too... But the player should be enlightened with a considerable and eternal reward, as knowledge is.

My idea of the quest is to present the Aristotle's gnosticism - every step shall present a book and its level of ideas. So to enlighten the player too. Mystique! The quest will lead the player to a couple of preeminent thinkers and scholars which will add a lot to the immersion of the game mod. These were incredible scholars and polymaths, one of the spiritual fathers of Europe, whose throne the game is about.

The player should have at least 6 free Inventory slots! (nice if we can block and reserve them for books till quest is over).
Quest log should keep a constant record of the number of books retrieved as well as their numeric order.
The player should have at least 6 Inteligence points which should mean fair basic knowledge of Latin, universal during that age!

My idea with Apocrypha implies high intelligence of Character or greek interpreting Companion (Basileos Akritas). With Organon quest it may be omitted as it turns to be a longer quest. But it is not unwise - these books were already translated by arab almohad scholars and were circulating in Europe, especially as the Library of Toledo had been taken by Castillians without burning it to the ground on May 25, 1085.
The message exceeds the maximum allowed length (40000 characters already, 24.03.2012, so I will re-post the quest steps as new messages...
Plot#1 Roman scholastics
http://forums.taleworlds.com/index.php/topic,151047.msg5317067.html#msg5317067
http://forums.taleworlds.com/index.php/topic,151047.msg5317091.html#msg5317091
http://forums.taleworlds.com/index.php/topic,151047.msg5317111.html#msg5317111
http://forums.taleworlds.com/index.php/topic,151047.msg5317120.html#msg5317120
http://forums.taleworlds.com/index.php/topic,151047.msg5317132.html#msg5317132
Plot#2 Almohad scholars
This could be an alternative trigger for the quest - if the player never enters Hereford/Oxford. The first almohad lord the player meets can send you to this settlement, ibn Batuta al-Arabi may do this too. Or even act as master Grosseteste and give you the same dialogue and the first book.
Actually this quest affects the western christian and universally catholic world. It is about the scholastic and ecclestic changes that occurred in that period and implies that the catholics made these changes.  Anyway, I suggest that this is a strictly catholic quest - so if someday is applicable that you choose your faith the quest should be active if only the player is a catholic by birth.
Quest Reward
This quest is intended to be an almost permanent unique quest. It is intended to engage a longer period, throughout the whole savegame, as a higher education is. Even when all other mini=quests are finished this one should be present in the log. The player should always have a book to be rad when camping and something to look for in-game. And the reward should be worth it.

Upon collecting and reading all 6 books master Grosseteste should appear once more and in solemnly fashion will offer you the spoils of victory ("I can only hope," he stated, "that others may be stimulated to enquire more deeply and to discover more than I have been able to." ). I suggest that experience and money are granted to the player, but the best acquisition is a little bit different. I suggest obtaining Organon should unlock a player's ability to establish a new city improvement - an university in his fief-city or at any city he prefers. The money the player gets from the quest may be used exactly for this. This Guild of knowledge is going to be named after the player himself ("Jagiellon's University of Krakow, Cruger's University of Augsburg, De Quart University of Zaragoza") and when built will add to city taxes and to player's Right to Rule on a regular basis. The idea for University came as lords were chalenged by the upcoming bourgeosy - so kings established administrative centers to steer this new middle class. Not what really happened later, but actually right historical time to present this establishment - Oxford 1214, Paris 1215 were already operational Universities. So master Grosseteste is going to be the First chancellor to x's University (actually he was the first chancellor of Oxford in 1227) and may give you further quests and taks as any Guildmaster does... but will adress you as "my liege" as university building is a job for Kings... This gets you closer to the Imperator Throne of Europe.
The university may require that you lose this 6 books from inventory. Moreover - you can upgrade it if you donate any books to its library... Just an idea. Almost the same as the one I have about chapels, churches and cathedrals in europe1200mod...
PS: As these are only propositions I really hope that they are actually executable in game code...Bear in mind that I am a big fan of your mod and strongly desire that e1200 emerges as the best mod ever.
Baudolino
 
Tavern Keeper Quest:

Bounty Hunting: This was already made in many other mods...so it's difficulty is pretty much decreased...I don't really need to explain what it is more than the 2 name words already express.
But oh well they could be taking refuge in villages, towns or even in the field(around xxx). You could also increase its difficulty by adding only a few clews(Tavern Keeper: the village where he last was seen so that you could get more info than from that village elder and repeatly until you get him[Alive or Dead])where he is so that the player may have an increased playthrough. 

Personally I could arrange you hundreds new Characters for targets and if you want to...I could also get real(of minor historic importance or fictional characters of that time with all the history(important info that the tavern keeper may give the player).
Depending in their history they should be bodyguarded sometimes.


Villager/Townsmen(women) Quest:

Supporting with money: This also done already in SOD(Sword of Damocles), since I'm no modder or even close to that I don't really know how hard it is to make it.
It's simple, when you make the questions "How is Life Here" the person randomly and occasionally may say that they have somebody sick in the family or other thing and that they need money with emergence and so you can "give them xxx denars", "give them anything" or even "kill them" as an awnser. By giving them money you should gain 1 positive point in town/village relations and sometimes increase your honor(depending on the quantity). If you decide not to give them money than nothing should happen but if you decide to kill them you should get 1 negative point in village/town relations and this person will go hostile towards you.
The Option you take could also be recognized by Lords/Kings sometimes and then increase/decrease your relations with them.

Ransom some family member: Pretty much the same as the Guild Master Quest but you should pay(with oyur own money)/kill the kidnappers. By completing the quest you should also gain a town/village relation point.

Well these are my opinions. Tell me what you think.

Thank You.
 
I honestly don't quite get this whole "bounty hunting" thing. Just to imagine a bartender to tell you go kill some guy seems very weird. It's kind of understandable in the context of some greasy nobleman not wanting to get his hands dirty and hiring third-party mercenary to do the work for him, but these kinda basically Old West reward sheets just hanging in taverns for everybody to try and go for... Maybe I'm missing something, please explain somebody.
 
Mykami said:
I honestly don't quite get this whole "bounty hunting" thing. Just to imagine a bartender to tell you go kill some guy seems very weird. It's kind of understandable in the context of some greasy nobleman not wanting to get his hands dirty and hiring third-party mercenary to do the work for him, but these kinda basically Old West reward sheets just hanging in taverns for everybody to try and go for... Maybe I'm missing something, please explain somebody.

I doubt something like this Far West bounty hunter ads ever existed in the Middle Ages. First, because most people couldn't read, and also because the forests were full (I mean FULL) of outlaws. If there's a bounty for every single one of them, the local baron will be pennyless in a month.
 
He's not exactly a bartender. Anyways if that makes him look much as "Sheriff" style then better than the tavern keeper give you these kind of missions is the guild master ensuing them.
The Guild Master could give these quests in request of Town noblemen or merchants (just like escorting herd)...Well bounty hunting was way more usual than herd escorting and well this last is already a quest so why not bounty hunting? And this why I said "Dead or Alive(depending on his crimes).  The bounty hunting quests, Lords/Kings give you is actually only because they murdered some of their soldiers or something like that...never because he robbed an horse or someone(and this is what I mean with wanted DEAD OR ALIVE, or even just to get the horse back).

@Cesar - Well just like the so called legend of Robin Hood which is actually a hero(right?) in this mod than why not using its legend aswel. In the story of Robin Hood, he was many times bounty hunted and there were actually "WANTED" posters. Still out of this fictional story there was XIII century bounty hunting indeed. Well in the far west there werent many readers either and well I think you know how many bounties there were.
Well about the time between each Bounty quest this could be increased like any other quest so that you can't fill your pockets in days (and i'm also counting with the clue finding which makes each bounty take more)..So basically right after you complete a bounty and you go to the Guild Master/Tavern Keeper he may say sometimes: "There isnt any bounty posted right now"

Well thats my idea.
 
If Lords can give bounty hunting quest, I see no reason why Guild Masters shouldn't. BTW, lords usually ask you to kill a guy who murdered some vassal of him, so it would be fair that Guild Masters just ask you to kill someone who's attacked a caravan, killed a merchant or caused heavy trouble for the town.

Besides, Guild Masters already offer bounty hunting quests... the difference is that they request you to kill an entire party of bandits. Killing 30 outlaws is no different than killing one, it's still a hired assassination.
 
I expected Cèsar would have something to say about it, but I'll do it :smile:

It's a grand idea, and it all seems doable, without having to take any sidesteps. There are a few things I wouldn't want to implent though:

-Intelligence requirements, which I don't see any points in, if the quest haves books that require more than 6 intelligence points, I simply wouldn't take the quest because I can't be bothered to waste levels on intelligence.

-This is a quest that will take a lot of time, and there with that little amount of actual action, it's going to feel like a game of hide and seek for the player. It's not a complete dealbreaker though.

-I might very well have missed some plot, but what happens with the university if the player don't have a city?

Anyways, great idea, I definetly think making this quest is something I might wanna do when we have a little more progress on other features.
 
I don't have the time to take a good look at it, but as I said, I like the idea. I made a fast reading and I like it very much. Great to see that Cruger agrees.

I have one just point: having a university named after you is... very pretentious. Also, weird. Universities were not even called universities then in the strict sense. A "university" was some sort of reunion of people with the same profession. GUilds, we would say today. The unviersity of the tanners, the university of the stonecutters... and the university of the students. In time, the word meant the institution in which students are taught. There wasn't even a building when they opened the University of Bologna.

Still, when I'm done with all that nightmare I'm living these days, I'll give it a good cop de cap.
 
Fine! I am happy to see you have taken time to read it. Now I will focus my efforts on simple things, like Lords of Flanders for example...
 
Komnenos said:
Fine! I am happy to see you have taken time to read it. Now I will focus my efforts on simple things, like Lords of Flanders for example...

Frisicus is already on this, but feel free to post whatever you find in the Dutch Counties' thread.
 
Serbian said:
Lords dont ask you to kill some guy who murder their vassal they say "one of my man" .

Well, if we're going to get strict, I suppose it would truly be "one of my men". Besides, wouldn't be surprised if a medieval lord considers his vassals to be "his" in terms of possession. Bear in mind that being a medieval vassal was not very different from being a slave.
 
Well, if we're going to get strict, I suppose it would truly be "one of my men". Besides, wouldn't be surprised if a medieval lord considers his vassals to be "his" in terms of possession. Bear in mind that being a medieval vassal was not very different from being a slave.
I don't think a slaves son would try to kill him to take his power, and slaves didn't have power. So in some situations they're like slaves, and in others they're not.
 
Korinov said:
Serbian said:
Lords dont ask you to kill some guy who murder their vassal they say "one of my man" .

Well, if we're going to get strict, I suppose it would truly be "one of my men". Besides, wouldn't be surprised if a medieval lord considers his vassals to be "his" in terms of possession. Bear in mind that being a medieval vassal was not very different from being a slave.

Exactly. Jacques le Goff considers this saying that according to feudal law paying hommage turns you as a vassal in an homme-de-bouche et main - you take your eat through the hand of your Senior and you lend your hands when he needs them.
 
Komnenos said:
Korinov said:
Serbian said:
Lords dont ask you to kill some guy who murder their vassal they say "one of my man" .

Well, if we're going to get strict, I suppose it would truly be "one of my men". Besides, wouldn't be surprised if a medieval lord considers his vassals to be "his" in terms of possession. Bear in mind that being a medieval vassal was not very different from being a slave.

Exactly. Jacques le Goff considers this saying that according to feudal law paying hommage turns you as a vassal in an homme-de-bouche et main - you take your eat through the hand of your Senior and you lend your hands when he needs them.

Yes, but Le Goff is talking here about early vassalage in very specific situations or places. The German ministeriales, for example.

Homage in 1200 was far from being a way of slavery. More like a contract between free men: military aid and counsil in exchange of a fief.

Anyway, that's so complex a topic that discussing it here would requite lots of additional pages. Anyway, It's good this thread levelled up all of sudden.
 
I was referring about medieval vassal = slave for practical purposes. Of course their legal condition was very different, but in reality, a lord would usually do what he wanted, how he wanted and when he wanted. Green idyllic countryside with happy serfs? As much as Braveheart depicts Scotland as such a thing before the bad bad bad bad Englishmen arrived, that never happened. Indeed, I'd say a lot of slaves who worked at farms during the Late Roman Empire probably lived better than most 'free' peasants from the Middle Ages.
 
Korinov said:
I was referring about medieval vassal = slave for practical purposes. Of course their legal condition was very different, but in reality, a lord would usually do what he wanted, how he wanted and when he wanted. Green idyllic countryside with happy serfs? As much as Braveheart depicts Scotland as such a thing before the bad bad bad bad Englishmen arrived, that never happened. Indeed, I'd say a lot of slaves who worked at farms during the Late Roman Empire probably lived better than most 'free' peasants from the Middle Ages.

And some serfs certainly lived better than many free Romans under Sulla's regimes.

About a lord doing what he wanted, that depends on the circumstances. In Henry II's England? Sure not. Under Henry III? Yeah, that was the Barons' paradise of central negligence.

"I'm taking all your food!"
"You're gonna face royal trial!"
"Yeah, good luck with that. I'm still taking all your food"
 
Cèsar de Quart said:
Korinov said:
I was referring about medieval vassal = slave for practical purposes. Of course their legal condition was very different, but in reality, a lord would usually do what he wanted, how he wanted and when he wanted. Green idyllic countryside with happy serfs? As much as Braveheart depicts Scotland as such a thing before the bad bad bad bad Englishmen arrived, that never happened. Indeed, I'd say a lot of slaves who worked at farms during the Late Roman Empire probably lived better than most 'free' peasants from the Middle Ages.

And some serfs certainly lived better than many free Romans under Sulla's regimes.

About a lord doing what he wanted, that depends on the circumstances. In Henry II's England? Sure not. Under Henry III? Yeah, that was the Barons' paradise of central negligence.

"I'm taking all your food!"
"You're gonna face royal trial!"
"Yeah, good luck with that. I'm still taking all your food"

A good example of that might be found in this tv series "The Pillars Of The Earth"
 
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