builder of the gods said:You could add a invisible wall against the real wall for player hits
And let it disappear with destruction of wall
Cant you edit the ti_on scene prop hit? Maybe that wse 1.168 guy could help with that
Yes I could but maybe AI could stuck on it because of AI mesh.
No, I can't edit ti_on_scene_prop_hit because I don't know C language very well and I don't think that K700 is going to help us. But, as I said, if I find which scene prop is used to be projectile, I maybe can change it to missile. Then we can do the destruction very easily with ti_on_scene_prop_hit.