HyperCharge said:No, its not easy to new modder.
Btw, I'm going to release it at weekend I think.
Ok, I Will wait until then
HyperCharge said:No, its not easy to new modder.
Btw, I'm going to release it at weekend I think.
The Archduke of Hell said:Is the artillery tied to the engineer troops, or is the party flagged as having the artillery when you purchase it?Could you also list which files contain the AoM scripts?
*EDIT*
Disregard the first question.
Lor Dric said:Added to Empire III, I got several unused local variable warnings is that typical?
ThaneWulfgharn said:Is this with or without the "Form Ranks Kit". If it is without, are you planning a "Project Form Ranks" for the future?
The Archduke of Hell said:Some more questions
1. Where and how would I adjust trajectory, fire speed and spawn location of the projectile?
2. How would I add particle effects and sound when the artillery fires?
3. How are artillery pieces assigned to NPC parties?
*EDIT 2*
I have installed most if not all of the scripts, however artillery is not appearing on the battle map.
The projectiles now seem to travel through the air excessively slowly and lag.
(try_begin),
(eq,":pout2_party","$g_ally_party"),
(assign,":other_cannons_team",":players_team"),
(assign,":other_cannons_entry",pos3),
(else_try),
(store_sub,":other_cannons_team",1,":players_team"),
(assign,":other_cannons_entry",pos1),
(try_end),
(try_for_range,":engineer","trp_foot_gunner","trp_new_array_a"),
(party_count_members_of_type,":number",":pout2_party",":engineer"),
(val_div,":number",2),
(assign,":cannon",-1),
(try_begin),
(eq,":engineer","trp_swadian_engineer"),
(assign,":cannon","spr_art_trebuchet"),
(else_try),
(eq,":engineer","trp_vaegir_engineer"),
(assign,":cannon","spr_art_mangonel"),
(else_try),
(eq,":engineer","trp_rhodok_engineer"),
(assign,":cannon","spr_art_mangonel"),
(else_try),
(eq,":engineer","trp_mercenary_engineer"),
(assign,":cannon","spr_art_onager"),
(try_end),
(assign,":num_cannons2",":number"),
Lor Dric said:Tutorial soon I hope, I need to add this to over 100 scenes
Cz_Dudes said:Nice work you've done there!
(party_set_slot,"p_castle_36",slot_castle_num_att_art,3),
(party_set_slot,"p_castle_36",slot_castle_num_def_art,3),
(party_set_slot,"p_castle_40",slot_castle_num_att_art,2),
(party_set_slot,"p_castle_40",slot_castle_num_def_art,1),
Lor Dric said:Will this work for towns as well?
builder of the gods said:Hypercharge maybe sounds dumb but can't you give the walls a hp level the same way as with doors?
And then just change the animation