Peralta
Sergeant Knight
Ok, so I:
- added the BRF to the Resource map in my Mod map (kerstbalschildtest.brf)
- added the texture to the textures map in my mod map (gvdbrf.dds)
- added this line to module_items.py:
["christmas_shield", "christmas_shield", [("gvdbrf",0)], itp_merchandise|itp_type_shield, itcf_carry_round_shield, 697 , weight(4)|hit_points(700)|body_armor(17)|spd_rtng(61)|weapon_length(40),imodbits_shield ]
- changed this line to module_troops.py:
["bonus_chest_1","Bonus Chest","Bonus Chest",tf_hero|tf_inactive, 0,reserved, fac_neutral,[itm_strange_armor,itm_strange_short_sword,itm_christmas_shield],def_attrib|level(1,wp(60),knows_common, 0]
- changed module.ini and module_info.py for the mod
(the above is not chronologically)
At the end,I let build_module.bat run.
No errors.
The item however does NOT appear in the chest or in any shops...
Help please?
- added the BRF to the Resource map in my Mod map (kerstbalschildtest.brf)
- added the texture to the textures map in my mod map (gvdbrf.dds)
- added this line to module_items.py:
["christmas_shield", "christmas_shield", [("gvdbrf",0)], itp_merchandise|itp_type_shield, itcf_carry_round_shield, 697 , weight(4)|hit_points(700)|body_armor(17)|spd_rtng(61)|weapon_length(40),imodbits_shield ]
- changed this line to module_troops.py:
["bonus_chest_1","Bonus Chest","Bonus Chest",tf_hero|tf_inactive, 0,reserved, fac_neutral,[itm_strange_armor,itm_strange_short_sword,itm_christmas_shield],def_attrib|level(1,wp(60),knows_common, 0]
- changed module.ini and module_info.py for the mod
(the above is not chronologically)
At the end,I let build_module.bat run.
No errors.
The item however does NOT appear in the chest or in any shops...
Help please?