I think that standardizing movement speeds between cavalry of similar armor types(full,half, and no armor) would improve gameplay by having equal opportunities to engage in cavalry fights.
Currently some factions have very slow cavalry which get slaughtered by the faster cavalry of the better factions like the Aserai(on large open maps).
Asymmetrical game design is very hard to do well and I believe having cavalry be the same speed would encourage better cavalry gameplay rather then having the faster cavalry run away from the slower cavalry forever.
If you want to have some differentiation to expedite cavalry engagements, at least make horses that have full armor run slower then half armored horses and half armored horses run slower then unarmored horses.
Having horse speed be affected by the weight of the rider would be a nice addition too (a heavily armored rider on a unarmored horse should be slower then a lightly armored rider on a unarmored horse).
Currently some factions have very slow cavalry which get slaughtered by the faster cavalry of the better factions like the Aserai(on large open maps).
Asymmetrical game design is very hard to do well and I believe having cavalry be the same speed would encourage better cavalry gameplay rather then having the faster cavalry run away from the slower cavalry forever.
If you want to have some differentiation to expedite cavalry engagements, at least make horses that have full armor run slower then half armored horses and half armored horses run slower then unarmored horses.
Having horse speed be affected by the weight of the rider would be a nice addition too (a heavily armored rider on a unarmored horse should be slower then a lightly armored rider on a unarmored horse).
Last edited: