DtheHun
Sergeant Knight
I didn't find any topic about the ingame usage of custom creatures, so I started one. First, I have to say a great thanks to mtarini for the OpenBRF editor. With the help of it I have modified the native human skeleton and made a nightelf.
The new skeleton works fine with the custom bodyparts and armor, but if I want to make her playable, or just to be a party NPC, tournament is a problem. There she automaticaly picks up tournament armors, they aren't fit her skeleton.
My questions are:
- Are there any mod that has custom skelton for player characters, and solved this problem? If not, wich *.py needs to be tinkered?
- Is it possible to change two handed weapon stances - because the rescaled arms -, or to change walking/running just for this race, and keep the original ones for humans?
My coding knowledge is very limited, so any hint is welcome. If you have your own working creature with custom skeleton - not just rescaled native body parts - please, let me see it.
The new skeleton works fine with the custom bodyparts and armor, but if I want to make her playable, or just to be a party NPC, tournament is a problem. There she automaticaly picks up tournament armors, they aren't fit her skeleton.
My questions are:
- Are there any mod that has custom skelton for player characters, and solved this problem? If not, wich *.py needs to be tinkered?
- Is it possible to change two handed weapon stances - because the rescaled arms -, or to change walking/running just for this race, and keep the original ones for humans?
My coding knowledge is very limited, so any hint is welcome. If you have your own working creature with custom skeleton - not just rescaled native body parts - please, let me see it.