Draekrio
Recruit
So I've seen a lot of mixed feelings regarding the Smithy Stamina, Some people hate it, some people are indifferent, but the general consensus seems to be that it's a bit of a hurdle. Rather than simply making it easier or doing away with it entirely, what if The initial stamina was lowered significantly, but gained growth from Smithing skill?
Random example numbers.
Starting Smithy stamina of 50. raises by 0.5 per skill.
At 100 Skill, Stamina returns to where it was before.
at 300 skill the character has 200 Smithy Stamina to knock things out
Or perhaps a direct Stamina = Skill level. assuming there are any actions that cost exactly 5 to be able to start from the very bottom with?
Exact numbers are up for discussion obviously, I'm curious what everyone else thinks.
Random example numbers.
Starting Smithy stamina of 50. raises by 0.5 per skill.
At 100 Skill, Stamina returns to where it was before.
at 300 skill the character has 200 Smithy Stamina to knock things out
Or perhaps a direct Stamina = Skill level. assuming there are any actions that cost exactly 5 to be able to start from the very bottom with?
Exact numbers are up for discussion obviously, I'm curious what everyone else thinks.