Kodran said:
I have only a simple question.
What is the map max size in Warband?
Because in the original Mount & Blade the modders are talking about 100k of triangle limits, but it seems that in warband that limit is expanded.
Pd: forget my english
I spent sometime experimenting with basic flat maps in Wings3D to find out how large and small a map area you can realistically use for your world map. Wings3D can display surface area of a single selected face in a model. The default wings project that comes with this converter seems to generate a huge surface area in that funny looking multicolored sample model of around of 644k. Way more then needed. I Made my first map with a surface area of 129k and even that is to big. You get an odd effect on big maps the camera wont fly out past a certain point it just stops. You can keep Cheating your player icon past the camera limit point.
I kept downsizing my maps surface area's till I finally hit game errors. The default game map seems to have a need of at least 7k surface area to include all current city/towns. However once I hit the errors no matter how big I made the maps again the errors seemed to not go away. I needed to reload the original wings project that came with the converter program before I was able to generate a map that warband liked again. I think the geometry in my sample maps was causing the troubles for the game after I reached the low surface area problem. So after experimenting some more I'd say a good range to craft your maps surface area to would be 25k
(for big and safe) to around 15k - 18k
(for I can see the edge of the world) I understand all this is also based on the export scale use when making the map.obj file.
If you make a cube and Uniform Scale it to around 8000% you'll get a nice 25.6k surface area per face. Should make for a good starting point to making a map.
Hope this info helps...