Draegor Redfields said:I have this same problem. I prefer to use openbrf. but Im trying to make some armor and auto rig. openbrf. does NOT ask wich type of skeleton your exporting nor does it give you the option to uncheck swap x/y axis on import. I was told I need to use brfedit for auto rigging and I cant get it to install because of the above errors. I have a 64bit OS so I think thats my problem. any workarounds?
This might be off topic, but, workarounds:
1) unless I'm wrong when you export a rigged mesh, OpenBRF uses the skeleton that is currently chosen to preview the animation.
2) swap of x/y can be corrected by rotating and flipping objects in Open. Unconvenient, but can be made in groups.
3) you can autorig in OpenBRF. First, select one or more rigged mesh (better more than fewer) and "copy" them, with Ctrl+C. Then select one or more target meshes and "[edit]->[paste rigging]".