Links
General information
Medieval Realms is a Mount & Blade: Warband Modification based on Persistent World 4.5.
It adds several new features like a Storage Crate system, a Day & Night System, a Weather System, Winter/Summer Effects, New Items/Armors/Weapons, New Textures and a lot of more.
Also, this modification is focusing the role play sense. It adds playable instruments, new gestures/animations and other stuff to support the role play.
Every server can host its own scripts, the backend and the whole module system is open source. People can improve & change on their own.
The server side scripts contain extended logging, gear loading/saving, an Anti-Combatlog system and much more.
Lowest/Best graphical settings
If you stick to these graphical settings then you will achieve the best result of the weather/day/night/fog system. No glitches/bad looking.
Lowest graphical settings
Rendering Method: DirectX 9
Antialiasing: None
Shader Quality: Low
Shadow Quality: Low
HDR Mode: Off
High-Contrast Tonemap: No
Depth-Effects: No
Instancing: No
Grass Density: 50%
Realistic Shadow on Plants: Full
Tree Detail: Medium
Tree Degrade Distance: 50%
Character Detail: As you want
Character Shadow Detail: As you want
Corpses: 10
Rag Dolls: 10
Blood: On
Dynamic Lighting: No
Character Shadow: No
Environment Shadow: No
High Detail Particle System: Yes
Anisotropic Filtering: Yes
Fast Water Reflections: Yes
Antialiasing: None
Shader Quality: Low
Shadow Quality: Low
HDR Mode: Off
High-Contrast Tonemap: No
Depth-Effects: No
Instancing: No
Grass Density: 50%
Realistic Shadow on Plants: Full
Tree Detail: Medium
Tree Degrade Distance: 50%
Character Detail: As you want
Character Shadow Detail: As you want
Corpses: 10
Rag Dolls: 10
Blood: On
Dynamic Lighting: No
Character Shadow: No
Environment Shadow: No
High Detail Particle System: Yes
Anisotropic Filtering: Yes
Fast Water Reflections: Yes
Highest/Recommended settings
Rendering Method: DirectX 9
Antialiasing: Custom
Shader Quality: Ultra High
Shadow Quality: 100%
HDR Mode: Off
High-Contrast Tonemap: Yes
Depth-Effects: Yes
Instancing: No
Grass Density: 100%
Realistic Shadow on Plants: Full
Tree Detail: Full/High
Tree Degrade Distance: 100%
Character Detail: Full
Character Shadow Detail: Full
Corpses: 150
Rag Dolls: Unlimited
Blood: On
Dynamic Lighting: No
Character Shadow: Yes
Environment Shadow: Yes
High Detail Particle System: Yes
Anisotropic Filtering: Yes
Fast Water Reflections: Yes
Antialiasing: Custom
Shader Quality: Ultra High
Shadow Quality: 100%
HDR Mode: Off
High-Contrast Tonemap: Yes
Depth-Effects: Yes
Instancing: No
Grass Density: 100%
Realistic Shadow on Plants: Full
Tree Detail: Full/High
Tree Degrade Distance: 100%
Character Detail: Full
Character Shadow Detail: Full
Corpses: 150
Rag Dolls: Unlimited
Blood: On
Dynamic Lighting: No
Character Shadow: Yes
Environment Shadow: Yes
High Detail Particle System: Yes
Anisotropic Filtering: Yes
Fast Water Reflections: Yes
Features
- Day & Night System with moving sun/moon
- Weather system with effects (Rain/Snow, Fog and Wind)
- Backend scripts (Gear loading/saving, character loading/saving, name loading/saving)
- Decap scripts
- Anti-Combatlog script
- New Music and Sounds
- New Textures
- Storage Crates (store four items into one crate and destroy it to gather the four resources back)
- Ship Build System
- New Animations
- New admin functions
- Roleplay menu (Walk/Run, roll a die etc) (F6)
- Inventory System (F5)
- New Items
- HCRP mode/No HCRP mode
- Oil/Fire arrows
- New Scene Props
HCRP Features
- Spawn at dying position
- No Anti-Combatlog
- Saving/loading chests/factions
- You can't loose gear through dying, only if you character kill yourself (over escape)
- Universal Class
Planned features
- New items
- New role-play elements
- New economy elements
- New music
- Extending the seasonal/weather system
- ... and more!
Gallery
http://www.moddb.com/mods/medieval-realms/videos
http://www.moddb.com/mods/medieval-realms/images
https://www.youtube.com/channel/UCbdRfaolBVK7j7t8LBKtsnA
Team/Help
If you want to help just contact us somehow over the website or Steam: http://steamcommunity.com/id/ttsdominique/
We need: Texturers, music artists & modelers.
If you want to donate/say thank you with money then contact me on Steam. I appreciate it.
Credits
Vornne Thank's for Persistent World Vornne. Without you we wouldn't be able to play or mod on this basement! Deepest respect to you and your coding ability.
Forum profile: https://forums.taleworlds.com/index.php?action=profile;u=39923
Blue Moon Productions/Meijk Vandat/Illuminati The creator and founder of Medieval Realms.
Forum profile: https://forums.taleworlds.com/index.php?action=profile;u=94581
DanyEle DanyEle, a nice person which helped me when I started coding around 2014-2015. Had patient with me and now even he searches somewhen the help of me when he's stuck in coding. Deep respect to your personality.
Forum profile: https://forums.taleworlds.com/index.php?action=profile;u=101730
Gotha A help willing and good guy. Gave me help and parts of the basic day & night system.
Forum profile: https://forums.taleworlds.com/index.php?action=profile;u=59297
La Grandmaster Can't say much to him but he did great work with the shaders on Warband. Really impressive and future-like work!
Forum profile: https://forums.taleworlds.com/index.php?action=profile;u=181512
Homer The creator of the modification "Mercenaries" who gave me the permission on using some of his models. He also helped me getting into PHP to Warband communication. Really friendly and helpful person.
...others:
- Peter Crowley
- BrunuhVille
- Achilles
- Dedal Tavern Animations/Japan OSP Animations
- Narf, Spak
- Mandible's Jolly Tavern OSP
- Cinematic Compilation
- Mira, Protato, Ramaraunt