OpenBRF attaches parts of different objects together.

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Xuyen

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My custom armour mesh has multiple objects in addition to the main body  such as belt, large pauldrons and large backpack with two cylinders attached on the sides.

A total of 4 objects in blender.

When I import into openBRF and allow it to create separate file for each object it will attach parts of one object to another one.

For example the two cylinders that are part of the backpack will be attached to the pauldrons which makes skinning a big problem.

How can I force openBRF to load each object as is without changes?

Well.....easily solved by just uploading each object into openBRF separately and then renaming it appropriately. Sorry for creating forum clutter
 
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