Little question:
I guess the number 0 behind "aif_start_alarmed" means that the troop is alarmed when it spawns and a 1 means that it isn't.
What do 12 and 7 mean?
Code:
(
"castle_attack_walls_ladder",mtf_battle_mode|mtf_synch_inventory,-1,
"You attack the walls of the castle...",
[
(0,mtef_attackers|mtef_team_1,af_override_horse,aif_start_alarmed,12,[]),
(0,mtef_attackers|mtef_team_1,af_override_horse,aif_start_alarmed,0,[]),
(28,mtef_attackers|mtef_team_1,af_override_horse,aif_start_alarmed,0,[]),
(29,mtef_attackers|mtef_team_1,af_override_horse,aif_start_alarmed,0,[]),
(30,mtef_attackers|mtef_team_1,af_override_horse,aif_start_alarmed,0,[]),
(10,mtef_defenders|mtef_team_0,af_override_horse,aif_start_alarmed,0,[]),
(11,mtef_defenders|mtef_team_0,af_override_horse,aif_start_alarmed,7,[]),
(15,mtef_defenders|mtef_team_0,af_override_horse,aif_start_alarmed,0,[]),
(40,mtef_defenders|mtef_team_0|mtef_archers_first,af_override_horse,aif_start_alarmed,1,[]),
(41,mtef_defenders|mtef_team_0|mtef_archers_first,af_override_horse,aif_start_alarmed,1,[]),
(42,mtef_defenders|mtef_team_0|mtef_archers_first,af_override_horse,aif_start_alarmed,1,[]),
(43,mtef_defenders|mtef_team_0|mtef_archers_first,af_override_horse,aif_start_alarmed,1,[]),
(44,mtef_defenders|mtef_team_0|mtef_archers_first,af_override_horse,aif_start_alarmed,1,[]),
(45,mtef_defenders|mtef_team_0|mtef_archers_first,af_override_horse,aif_start_alarmed,1,[]),
(46,mtef_defenders|mtef_team_0|mtef_archers_first,af_override_horse,aif_start_alarmed,1,[]),
],
I guess the number 0 behind "aif_start_alarmed" means that the troop is alarmed when it spawns and a 1 means that it isn't.
What do 12 and 7 mean?