Nordous' Sceners Guild

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Hello mates, I come with an answer. I've made lots of scenes and never had this problem. When I edit Rybelet scene, then I play it and always I enter the village ther is a huge ammount of fog. Don't know why.

In which MS file or txt file must I touch to change this?

Thanks!
 
quapitty said:
Did you maybe add the "river prop"? If so remove it and the fog will be gone.

Oh, now I see it's bad of a scene prop which I took from a OSP... a fountian. When I remove the fountain the fog disappear.
Maybe all the props which are water-related make the fog appear?
Can't I fix this?
 
The terrain is very realistic. If you add better scene borders, it would be perfect.

The castle looks definitely better in 1257AD (I forgot to adjust the terrain near the wall on the last picture):
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Nordous said:
bpopa27 said:
open interiours

There's no such thing as an open interior. :lol: It's called 'exterior'.
The fact that warband encloses the interiors as separate props that u have to hide somewhere and aren't integrated in the building prop itself makes it a closed interior, cuz u don't have a direct passage into it,Bowman made them open
 
Adorno said:
Looks great. A minor critique is that it's a very small castle for such large structures: gatehouse and 4 large towers.

You are right, what's more my art history professor made the sale critique. All the more as Guedelon is supposed to be the castle of a small lord.

Concerning interiors, only the corner towers have modelled ones actually. I have started a version of the castle with full interiors, but it is long to do, and I haven't the exact plans, which is annoying when you are a little bit perfectionnist.
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Another nasty bug started to haunt me. :sad:

Whenever I start working with 'item kinds' props the game crashes shortly after.

Anyone experienced and/or cured it?
 
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