By the way, this excellent thread needs to be in tutorials subforum.
Yoshi?
Yoshi?
So, for times 1, 2, and 3, delete the top two rows of bone information. That is, delete the rows beginning with 0 and 1. Now, acquire carpal tunnel syndrome by renumbering all the remaining rows so that they are numbered from 0 to 19 under each time value. I recommend using the keyboard – replace a number, then use the arrow keys to get to the next row, replace that, and so on. It doesn’t take long once you get the hang of it. Obviously, each number needs to be 2 lower than it is – so 2 becomes 0, 3 becomes 1 and so on. You must renumber them manually, because the information beside these numbers is unique, so you can't just paste over it (though there might be some fancy way of replacing them en masse which I haven’t thought of). Now replace the time values so that the 4 time values for the whole SMD are, in order: 0, 1, 30, and 100.
I haven't messed with XSI for a while, but I think you can open the explorer thingy (by pressing 8 or 0 I think?) and select the bones on their names in the list. That way you wouldn't have to fight past the mesh every time.If anyone knows a way to "freeze" objects in xsi to make them unselectable (but still rigged and visible), please say how it's done. Or any other way of making selecting those bones quicker and easier for that matter. Would be muchly helpful
Outlawed said:Now I cannot get the skeleton to import properly. I've done it some 20 times and I still get the colored vertices. Any ideas?