bjorne. said:and how to make stuff climbable should you make the collisionmesh like 45degrees. The steaper the slower climb.
I already saw it in native objects. However, thanks. 45 degrees...
I'm trying a week to get objects ingame, now i understand what i have to do.
I mean; if you are ingame and you turn an object, only the visible mesh will turn, not the collision mesh. The collision mesh will stay on his place. This implies i can walk through some pieces of the objects and can't walk through some pieces of the sky.
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EDIT:
It works now. No idea how, maybe cuz brfeditor did a change with y/x axis.
I'm so happy it works =D, so much enthusiasm to help you =D.