new steam update?

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Mount&Blade: Warband Update Released
Product Update - Valve Dec 8, 2010
An update to Mount&Blade: Warband has been released. The updates will be applied automatically when your Steam client is restarted.
Gameplay:
Rhodok Sharpshooters' ironflesh skill has been decreased.
Sarranid infantry & archers now have jarids added to their inventory.
Some other minor game balances.
Fixes:
Numerous game bugs of all shapes and sizes have been squashed.
Minor fixes to scripting files.
Some collision issues fixed.
Some operations for modders are now "fully operational".
Other:
Plenty of new operations and features have been added to aid our amazing mod community.

Ten denars for those who can tell me where I found it.
 
shokkueibu said:
InfiniteRequiem said:
I'm downloading the game again from taleworlds to avoid this awful patch. Thankfully it hadn't been updated on their website  :smile:. I hate the steam autoupdate.

You can disable them. Right click the game, Properties, Updates tab.

Useful tip, thanks.
 
Bugs I've noticed so far.

- Females have a male body in multiplayer.
- Native gametype names are all called "custom"
- Apon starting a new game, you are asking to name your character's kingdom.
- The cheat-menu is automatically enabled when you start a new game.
- After the fight with the tutorial-bandit and speaking to the merchant, you get this.
- When you close this message, instead of going to the merchants house, you end up here.


All in all, not a bad patch.

 
Gerin said:
Mount&Blade: Warband Update Released
Product Update - Valve Dec 8, 2010
An update to Mount&Blade: Warband has been released. The updates will be applied automatically when your Steam client is restarted.
Gameplay:
Rhodok Sharpshooters' ironflesh skill has been decreased.
Sarranid infantry & archers now have jarids added to their inventory.
Some other minor game balances.
Fixes:
Numerous game bugs of all shapes and sizes have been squashed.
Minor fixes to scripting files.
Some collision issues fixed.
Some operations for modders are now "fully operational".
Other:
Plenty of new operations and features have been added to aid our amazing mod community.

Ten denars for those who can tell me where I found it.

A 2010´s patch notes from steam news?
 
mobotium said:
Gerin said:
Mount&Blade: Warband Update Released
Product Update - Valve Dec 8, 2010
An update to Mount&Blade: Warband has been released. The updates will be applied automatically when your Steam client is restarted.
Gameplay:
Rhodok Sharpshooters' ironflesh skill has been decreased.
Sarranid infantry & archers now have jarids added to their inventory.
Some other minor game balances.
Fixes:
Numerous game bugs of all shapes and sizes have been squashed.
Minor fixes to scripting files.
Some collision issues fixed.
Some operations for modders are now "fully operational".
Other:
Plenty of new operations and features have been added to aid our amazing mod community.

Ten denars for those who can tell me where I found it.

A 2010´s patch notes from steam news?

Yup.  *cha ching*
 
Gerin said:
mobotium said:
Gerin said:
Mount&Blade: Warband Update Released
Product Update - Valve Dec 8, 2010
An update to Mount&Blade: Warband has been released. The updates will be applied automatically when your Steam client is restarted.
Gameplay:
Rhodok Sharpshooters' ironflesh skill has been decreased.
Sarranid infantry & archers now have jarids added to their inventory.
Some other minor game balances.
Fixes:
Numerous game bugs of all shapes and sizes have been squashed.
Minor fixes to scripting files.
Some collision issues fixed.
Some operations for modders are now "fully operational".
Other:
Plenty of new operations and features have been added to aid our amazing mod community.

Ten denars for those who can tell me where I found it.

A 2010´s patch notes from steam news?

Yup.  *cha ching*

Yay!
 
Gerin said:
Mount&Blade: Warband Update Released
Product Update - Valve Dec 8, 2010
An update to Mount&Blade: Warband has been released. The updates will be applied automatically when your Steam client is restarted.
Gameplay:
Rhodok Sharpshooters' ironflesh skill has been decreased.
Sarranid infantry & archers now have jarids added to their inventory.
Some other minor game balances.
Fixes:
Numerous game bugs of all shapes and sizes have been squashed.
Minor fixes to scripting files.
Some collision issues fixed.
Some operations for modders are now "fully operational".
Other:
Plenty of new operations and features have been added to aid our amazing mod community.

Ten denars for those who can tell me where I found it.

Gerin said:
- Valve Dec 8, 2010

HMMMM
 
Changelog
Six new Steam achievements...
Several new operations added for use by modders.
Sarranid Archer and Sarranid Master Archer no longer have jarids.
Mounted units cannot spawn on walls
3d mouse on map window for 3dvision;
3d vision convergence has been decreased;
ti_on_agent_hit position is moved down a bit in order to give the correct damage value, and it now uses the trigger result as the dealt damage if it is greater than or equal to zero.
mayor_politics_assess_realm dialog having no options after all factions are defeated bug is fixed.
party_count_members_with_full_health no longer counts player as a regular troop. needs some testing on battles and sieges.
qst_troublesome_bandits no longer gives reputation penalty when it is aborted due to someone else destroying the party.
Shield no longer gets damaged when the attack is chamber blocked.
process_text now encodes for url if requested. therefore url strings will only encode the tokens like {s0} {s1} etc for url.
show_item_details_with_modifier operation is added for showing item details which have modifiers (unlike the original operation).
several wrong operation condition checks are corrected.
Font is now reloaded when player switches to a new module without closing the application.
module_version, compatible_module_version, compatible_savegame_module_version keys are added to module.ini
become_knocked_down works for mounted agents too (but they don't get knocked down with an animation, they just continue fighting).
healing of wounded troops of parties are now related to wounded troop ratio in that party and 50% slower also it is a bit related to campaign ai.
overlay_set_container_overlay, agent_get_ammo_for_slot, scene_prop_set_prune_time operations are added
agent_unequip_item and agent_equip_item operations now have new parameters
ti_on_player_exit trigger is added
mission_object_prune_time is added as a key to module.ini
savegame checksum calculation no longer requires megabytes of memory (which causes the CTDs during saves).
restore module objects is removed from ctrl + m
equipping unequipping agents after they are spawned had several visual bugs. they are all fixed.
Crash when exiting dedicated server (bugid:3431) fixed;
new sound system is redone, and working fine under both old and new versions
ti_on_scene_prop_hit: set_trigger_result sets the damage dealt, just like the new feature for ti_on_agent_hit.
scene_prop_set_cur_hit_points is added
agent_equip_item and agent_unequip_item bugs are fixed (minor)
Various minor item stat fixes
Rhodok infantry troops dont have battle forks and military sycthes anymore
Long axes and great axes now have proper "unbalance" penalty
Minor balance bug .. Rhodok Multiplayer_ai items changed (was clone of nords scout)
inventory infinite ammo bug is fixed
client side fixes for agent ragdoll effects;
dedicated server fixes;
tableau fixes for new 3d vision drivers
http://store.steampowered.com/news/?feed=steam_updates&appids=48700
 
I am not sure if it is true but I heard that tw is hacked and this is a fake update, and they say lords swear in conversation screen. (everything is from Turkish forum)
 
Gurnisson said:
Tukkwit said:
- Females have a male body in multiplayer.

:neutral:

RRush_Mia said:
mb8.jpg


mb9.jpg

DAMN ! I have a man body ! sux update .. All female body change with male body :S

:lol:
 
Yep, I just started a new game and all items are missing from the market except for general goods.  Armor, horses, and weapon markets have nothing in them.  :evil:
 
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