So the mod a team im in is working there are several shaders that dont seem to work correctly in comparison to native. Agent shader causes items to be wayyyyy too dark, Iron and specular shaders on the other hand cause items to gleam way too bright. The mod is based on an module converted from MB 1.011 to Warband, Star Wars Conquest, so thats probably where the issues come from.
I know the shaders somewhat badly, only know how to use a handfull of them in any way and would need some help with fixing them.
I know the shaders somewhat badly, only know how to use a handfull of them in any way and would need some help with fixing them.