Frankly I'm pretty amazed by this game and a lot of the in game weapons are amazing.
but there are some serious problems that strikes me as odd, some are game breaking and others simply need improvement.
- ranged weapons are kinda op a lot of the time! for example, an arrow to the head does 3-5 times as much damage as a spear thrust to the head... a throwing spear hits even harder... i know it's because of the velocity calculation, but still maybe tweak it a bit. also helms should do a lot more protection against arrows, they can tank rifle bullets for gods sake.
-spears are too weak. aside from cavalry situations, spears don't do much damage due to the low relative speed on foot. and they suffer from close range not being able to hit with the sweet spot for full damage. pair that with how easy it is to block a thrust and how little shield damage it does. spears are arguable the worse melee weapon on foot. god forbid if you don't have a shield, someone can literally punch you to death with 50 attacks of 2 damage hits after sidestepping your initial thrust.
in reality, spears are fantastic weapons that are much much stronger in melee. first they were designed to be used while blocking with the shield, that's right, you have 2 hands and can use them both at the same time. spears were easy to learn and were generally easier to master and use compared to the sword. also in a shield wall and many close quarter situations, there's not enough space for you to swing a sword not to mention the possibility of slashing your allies. but spear thrusts require little space to function, also, you can hold the spear at different spots to be able to access it's range of reach from arms length to couple of meters away.
-horses are too weak. the trample damage in the game is almost none-existent. lets be frank. half the kills cavalry are able to inflict in real battles are from trampling the opposition. getting hit by a fully armored horse running at full clip will basically kill anyone or at the very least knock them out for a good amount of time with severe injuries. Also, horses wear blinders so they can't see much and don't get scared by things like a spearman coming to poke it. so rearing up and losing control whenever in proximity of spear troops is a bit underpowered. of course you don't want to make cavalry too op, but is this the best way?
-Longbows are too weak. even though i've stated earlier that ranged weapons are generally op. but Longbows are the exception. of course they gave it restriction for mounted use which is somewhat historically realistic, but then again all the japanese horse archers from their feudal age used longbows. to illustrate i'll compare the noble longbow with the noble bow (best 2 bows in the game). stat wise, the noble longbow seems to win out on top with much more damage and only slightly less firing and missile speed, it also boasts an accuracy increase... but if you use it you'd notice the problem: RANGE (which also plays into accuracy AND damage). the longbow shots dip much earlier and faster, and the range damage penalty applies harder to the noble longbow. meaning it will stop being as accurate or as damaging after medium distance of about 40-50 meters compared to the noble bow. this literally makes 0 sense. since in reality, a LONG bow has much MORE EFFECTIVE RANGE than a SHORT bow, it has more draw weight which leads to a slower pull and less holding time and more stamina drain which also makes the longbow much harder to use , but it still has amazing accuracy due to its super high power.
-lastly i'd like to add that Archer and crossbow troops' weapons are too op.
what do i mean? whenever i'm in a field battle, i like to set my archers up on high ground and rain arrows down on the enemy advances. with clear line of sight my archers will typically start shooting when the enemies are 150-200 meters away. sometimes even as far as 250-300 meters away. now they don't have accuracy at that range and we don't get kills but if i was to go inspect the battlefield later, i'd see the arrows they fired stuck in the ground, meaning at least their arrows reached that distance. now i don't know what weapons they are using but I'm using a noble bow, best bow in the game, with 220 bow skills myself (higher than all archers except fian champs). and frankly the max range my arrows can reach is never more than 170 meters. when i see my archers shoot, their arrow volleys always fly way higher than mine and don't dip as early or fast, i pretty much have to aim up another 30 degrees compared to my archer's volley of arrows, to hit things around 120-150 meters away
but there are some serious problems that strikes me as odd, some are game breaking and others simply need improvement.
- ranged weapons are kinda op a lot of the time! for example, an arrow to the head does 3-5 times as much damage as a spear thrust to the head... a throwing spear hits even harder... i know it's because of the velocity calculation, but still maybe tweak it a bit. also helms should do a lot more protection against arrows, they can tank rifle bullets for gods sake.
-spears are too weak. aside from cavalry situations, spears don't do much damage due to the low relative speed on foot. and they suffer from close range not being able to hit with the sweet spot for full damage. pair that with how easy it is to block a thrust and how little shield damage it does. spears are arguable the worse melee weapon on foot. god forbid if you don't have a shield, someone can literally punch you to death with 50 attacks of 2 damage hits after sidestepping your initial thrust.
in reality, spears are fantastic weapons that are much much stronger in melee. first they were designed to be used while blocking with the shield, that's right, you have 2 hands and can use them both at the same time. spears were easy to learn and were generally easier to master and use compared to the sword. also in a shield wall and many close quarter situations, there's not enough space for you to swing a sword not to mention the possibility of slashing your allies. but spear thrusts require little space to function, also, you can hold the spear at different spots to be able to access it's range of reach from arms length to couple of meters away.
-horses are too weak. the trample damage in the game is almost none-existent. lets be frank. half the kills cavalry are able to inflict in real battles are from trampling the opposition. getting hit by a fully armored horse running at full clip will basically kill anyone or at the very least knock them out for a good amount of time with severe injuries. Also, horses wear blinders so they can't see much and don't get scared by things like a spearman coming to poke it. so rearing up and losing control whenever in proximity of spear troops is a bit underpowered. of course you don't want to make cavalry too op, but is this the best way?
-Longbows are too weak. even though i've stated earlier that ranged weapons are generally op. but Longbows are the exception. of course they gave it restriction for mounted use which is somewhat historically realistic, but then again all the japanese horse archers from their feudal age used longbows. to illustrate i'll compare the noble longbow with the noble bow (best 2 bows in the game). stat wise, the noble longbow seems to win out on top with much more damage and only slightly less firing and missile speed, it also boasts an accuracy increase... but if you use it you'd notice the problem: RANGE (which also plays into accuracy AND damage). the longbow shots dip much earlier and faster, and the range damage penalty applies harder to the noble longbow. meaning it will stop being as accurate or as damaging after medium distance of about 40-50 meters compared to the noble bow. this literally makes 0 sense. since in reality, a LONG bow has much MORE EFFECTIVE RANGE than a SHORT bow, it has more draw weight which leads to a slower pull and less holding time and more stamina drain which also makes the longbow much harder to use , but it still has amazing accuracy due to its super high power.
-lastly i'd like to add that Archer and crossbow troops' weapons are too op.
what do i mean? whenever i'm in a field battle, i like to set my archers up on high ground and rain arrows down on the enemy advances. with clear line of sight my archers will typically start shooting when the enemies are 150-200 meters away. sometimes even as far as 250-300 meters away. now they don't have accuracy at that range and we don't get kills but if i was to go inspect the battlefield later, i'd see the arrows they fired stuck in the ground, meaning at least their arrows reached that distance. now i don't know what weapons they are using but I'm using a noble bow, best bow in the game, with 220 bow skills myself (higher than all archers except fian champs). and frankly the max range my arrows can reach is never more than 170 meters. when i see my archers shoot, their arrow volleys always fly way higher than mine and don't dip as early or fast, i pretty much have to aim up another 30 degrees compared to my archer's volley of arrows, to hit things around 120-150 meters away