Mophead
Recruit
Hello, Vornne:
I managed to incorporate fully functional musket fire arms on my upcoming mod by defining it as a crossbow type of weapon, but I had a few questions:
[list type=decimal]
[*]I added an accuracy(99) flag to some muskets but the cross-hair is still very large, is the cross-hair size only modified through troop class proficiency's defined in wpex()?
[*]Is it possible to allow the player to reload his musket while moving? I found flags for cant_move_while_reloading and didn't include them on my musket items, but the player still has to remain stationary to reload.
[*]Is it possible to remember the last animation frame during the reloading animation? For example, on NW a player can move from point A to point B while in the middle of reloading, and can resume from his previous frame of animation before moving between the two points
[/list]
I managed to incorporate fully functional musket fire arms on my upcoming mod by defining it as a crossbow type of weapon, but I had a few questions:
[list type=decimal]
[*]I added an accuracy(99) flag to some muskets but the cross-hair is still very large, is the cross-hair size only modified through troop class proficiency's defined in wpex()?
[*]Is it possible to allow the player to reload his musket while moving? I found flags for cant_move_while_reloading and didn't include them on my musket items, but the player still has to remain stationary to reload.
[*]Is it possible to remember the last animation frame during the reloading animation? For example, on NW a player can move from point A to point B while in the middle of reloading, and can resume from his previous frame of animation before moving between the two points
[/list]