Please, please, please add multimesh support for helmets. Dain Ironfoot first suggested this way back in this thread, but it hasn't happened yet!
Any mod that uses helmets that show hair has major problems getting hair to show up with them. I am aware of the itp_doesnt_cover_hair flag, but because of the variety of hair style, this is not a viable solution. Most of the time this results in the hair clipping through where it shouldn't be. I've included pictures to illustrate my dilemma.
This is what I get now:
1) not using itp_doesnt_cover_hair = Bald Cowboys
2) using itp_doesnt_cover_hair = Some regular looking cowboys and some cowboys with hairy hats (results vary depending on hair style and hat)
Enabling Multi-meshing on hats would allow us to overcome this problem by quickly adding hair meshes to the hats one at a time. If we want to do that right now, we have to combine them into the same mesh. That doesn't seem like such a problem until you realize that this means that both hair and hat must use the same texture sheet!
When I was testing to see if the game engine supported multimeshing on helmets already, I saw some interesting results. Multimeshing on helmets is supported when the game makes the inventory picture, but not when it is drawn in game!
Here is me attempting to create a multi-meshed helmet using openBRF (cowboy hat). The hat, the cigarette, and the hair are all different meshes:
Here is me checking out my multi-meshed hat in the inventory window. It actually worked here!
Here is me realizing that the game engine doesn't support multimeshed helmets, and that there are more bald cowboys in my future:
In closing, please support multi-meshed helmets!
Thank you for your time and consideration. If you implement this, there we will be thousands of cowboys with a full head of hair thanking you!
Respectfully,
yellowmosquito
Any mod that uses helmets that show hair has major problems getting hair to show up with them. I am aware of the itp_doesnt_cover_hair flag, but because of the variety of hair style, this is not a viable solution. Most of the time this results in the hair clipping through where it shouldn't be. I've included pictures to illustrate my dilemma.
This is what I get now:
1) not using itp_doesnt_cover_hair = Bald Cowboys
Enabling Multi-meshing on hats would allow us to overcome this problem by quickly adding hair meshes to the hats one at a time. If we want to do that right now, we have to combine them into the same mesh. That doesn't seem like such a problem until you realize that this means that both hair and hat must use the same texture sheet!
When I was testing to see if the game engine supported multimeshing on helmets already, I saw some interesting results. Multimeshing on helmets is supported when the game makes the inventory picture, but not when it is drawn in game!
Here is me attempting to create a multi-meshed helmet using openBRF (cowboy hat). The hat, the cigarette, and the hair are all different meshes:
Here is me checking out my multi-meshed hat in the inventory window. It actually worked here!
Here is me realizing that the game engine doesn't support multimeshed helmets, and that there are more bald cowboys in my future:
In closing, please support multi-meshed helmets!
Thank you for your time and consideration. If you implement this, there we will be thousands of cowboys with a full head of hair thanking you!
Respectfully,
yellowmosquito