Hypno Toad
Sergeant at Arms
Habitually the only way I play the game now is by spinning around people and doing weirdo speed bonus tricks to hit them first, so on so fourth, etc, etc. We're all familiar with the dance-fighting in the game.
As it is now in Mount and Blade (and NW, duh) your player character retains forward movement speed even if they make sharp turns. This doesn't make sense. It's strange because if you strafe while running, you do lose speed, whereas if you turn sharply while running, you don't lose speed. You can literally be at full sprint, reverse direction instantly and retain the exact same speed:
Loss of movement speed when strafing:
No loss of movement speed when turning:
It doesn't make sense that you can whip around in circles and retain the same momentum that you had when you were running straight, this leads to a lot of speed bonus exploitation, and turns bayonet fights into spin-fests rather than actual melee. I think if there were movement inertia for mouse movement, you'd see people relying more on blocking and chamber blocking, instead of of just spazzing around in circles to win in melee.
Thoughts? Is it even possible to program this into M&B?
As it is now in Mount and Blade (and NW, duh) your player character retains forward movement speed even if they make sharp turns. This doesn't make sense. It's strange because if you strafe while running, you do lose speed, whereas if you turn sharply while running, you don't lose speed. You can literally be at full sprint, reverse direction instantly and retain the exact same speed:
Loss of movement speed when strafing:
No loss of movement speed when turning:
It doesn't make sense that you can whip around in circles and retain the same momentum that you had when you were running straight, this leads to a lot of speed bonus exploitation, and turns bayonet fights into spin-fests rather than actual melee. I think if there were movement inertia for mouse movement, you'd see people relying more on blocking and chamber blocking, instead of of just spazzing around in circles to win in melee.
Thoughts? Is it even possible to program this into M&B?