Mount&Blade II: Bannerlord - Tartışma Konusu

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Atları çok beğendim..Ciddi anlamda beğendim.Çok hoş duruyorlar ve animasyonlar da gayet iyi gözüküyor.
Tek ve büyük bir sıkıntı var.. Hala tarih verilmedi.Gerçekten bunun suyu çıktı.  :mad:
 
Baya bir yol kat edilmiş ama artık gecikmeden fırından çıkması lazım. Piyasadaki oyuncular MB çakması erken erişim oyunlarının mağduru olmuş durumda ve çevrede bu tarz oyunlara ilgi çok azaldı. Kaç yıl geçti hala coop konusunda kesin bir açıklama yok. Böyle bir özellik piyasayı darmaduman eder ancak neden bu konuda sessiz kalıyorlar bilmiyorum. Umarım o kadar beklediğimize değer. TWnin eline sağlık. Umarım bir gün E3 ya da Gamescom da ülkemizden çıkan bu firmanın standını ziyaret edebilirim.

Bu arada herkese merhaba :razz:
 
atın üstünde farklı bir kılıç sallama animasyonu var şimdi izlerken onuda farkettim atın yeleleri süper atların animasyonlarıda süper duruyor sadece bi kaplamaları değişebilir gibime geldi kargıyı adamın kafaya vurunca düşme yeri filan oda çok iyi yapılmış atın içinde kalmamasına sevindim adamın oyun harika olmuş birde bana bir yerde kılıcı çok hızlı bi şekilde vuruyormuş gibi gördüm acaba doğrumu gördüm eğer öyleyse mütüş olur
edit : birde aekranda dethert diye biri çıkıyo o  nedir kimdir acep
 
Key Battle Improvements
Battles are at the very core of the series and play better than ever in the latest instalment.
Advanced Formations – Merge and split forces at your behest, with intuitive but powerful control over the movement, form and behavior of every unit! Order heavy infantry to hold together, shoulder-to-shoulder in a slowly advancing but near impenetrable shield wall; or launch your cavalry in lightning charges using the skein formation.
Battlefield AI – AI commanders can execute complex tactics, utilizing the advanced formation options to present a formidable challenge. Their behavior is drawn from actual historical tacticians, for example Alexander the great, who used his superior cavalry forces to rout their counterparts in the opposing army, before delivering a crushing blow to the enemy’s main force. This not only creates the feeling of an authentic medieval battle but also proves effective in-game, as in reality.
Sergeant System – Commanders now designate units to other lords in battle, including the player! Execute the orders issued by your commander throughout the fight, and use your own instincts to do your part and help secure victory on the field of battle. Lead the horse archers as they skirmish and harass the enemy to disrupt their lines before your allies finish them off, or take control of the cavalry and charge into the fray to devastate entire units at once! 

Key Combat Updates
Mount & Blade II: Bannerlord also features greatly updated combat, which builds on previous instalments in a number of ways while retaining its intuitive, direction-based core that made it so popular among players.

Directional Shield Blocking and Shield Bash – These two features revitalize the sword & board gameplay, making it a more engaging experience than ever before! Blocking in the wrong direction will not necessarily get you killed but it will cause your shield to break faster, leaving you defenseless against missiles and vulnerable against multiple foes. Shield bashing, a highly requested feature, temporarily stuns your opponent and knocks them back, lowering their defenses and giving you room to breathe.
Attack Chaining – Swings that complete their motion can now be chained into follow-up attacks which can catch your opponent off-guard after a miss. Unbalanced weapons such as hammers and axes also use the momentum of the first swing for a faster follow-up!
Improved Animations and Combat Engine – Huge effort has gone into making Mount & Blade II: Bannerlord’s combat as fluid and visually appealing as possible. Damage dealt is now calculated with a great degree of physical depth, factoring in the weight distribution of every individual weapon. This means that whether you are executing a perfectly timed thrust while thundering towards a hapless archer on horseback or shooting an arrow across the battlefield to whittle down your opponent’s infantry forces before the melee, the game will understand all of the forces involved and produce consistent, realistic and satisfying results every time.
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