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Writer2353 said:https://www.taleworlds.com/Images/Blog/twdd_04_aserai_siege_1.jpg
Castle sieges are still bad. There is still clutter.
This.Tatari_okan said:-Will the combat system be like what it is showed at the end of the video or the combat system will include collisions instead of phasing from opponents? Will you get rid off the bug when you hit or kill someone, it becomes phasable lost its collision mesh?
This.Chompster said:This.Tatari_okan said:-Will the combat system be like what it is showed at the end of the video or the combat system will include collisions instead of phasing from opponents? Will you get rid off the bug when you hit or kill someone, it becomes phasable lost its collision mesh?
I'm also really hoping they include collision of weapons on people, appose to them just going right through. (unless it was a clean cut accompanied by dismembering of something)
This would make me a very happy man.PoisonCourtesan said:Weapon should only pass completely through after dismemberment. The game desperately needs body and weapon collision as well as dismemberment. Slashing through frail archer hands is my dream.
A script like that could actually work very well. And yeah, those annoying moments when you have to hit Backspace to bring out the minimap just to find out where those 4 looters are.jacobhinds said:A script that auto-resizes the map based on how large the battle is would be a good feature. In warband they were pitifully small, but still too large for cleaning up the four shirtless guys with clubs at the beginning of the game.
Sherlock Holmes said:Well I presume that's the max, while I hope most battles will limit to 2-3kmsq max...in MP at least.
I wouldn't mind having a 10kmsq battle on a very big singleplayer level, if it's a big and important battle I'd carefully pick my ground on.