I hope so . If bannerlord will be out around winter 2016 - there will be half year study for the concepts that it brings and 1,5 years to have DX 12 as industy standard. ( so 2 years to work on some aspects of it )
That means even if it is not implemented in the best posible way - there will be information and case study's by then that could trickle-Down to taleworld dev - to have dx12 suppport / what i belive that this type of game needs. ( as a distinct genre )
Also the game , as it has this modding community and long life type of approches and tools - will problaby be interested to included. [ for the years ahead ]
The game would be much better with better trees ( as even now are a bit ugly ), more graphical fidelity , poly count , more realistical models - as it was always a weak part of the game ( more that compensated by the gameplay ) . I like the models , but if there is DX12 maybe there could be loaded even better 3D models from Zbush...and find yourself with a bit better models that what we seen in the blog movies ( speculating ) .
[ there is a point were there are diminishing returns for more polycount , but still if the PC can take it , why not ! ]
- but the thing to keep in mind is that by increasing the grafical aspect - we run into performance problems. ( we all now how Rome II went )
And every bit of help is something to search for.
Better codding / Dx 12 support / more refined engine - all could make for game that could be very efficent and have large battles with lots of AI , all kinds of tactics.
They say in some circles that by implementing DX12 - the procesor could have a x 4 increase in performance by distibuting the task on all 4 cores vs 1 major , x 10 for better polycound calls ...that means more detail enviromnts and models .... by 2016 there will be Stacked Memory in video cards with incredible fill-rate for better textures and post-procesing.
So there are benefits. So what i am hope-ing : is DX 12 and a even gorgeous game by end of 2016.