Marc-O-Polo said:
rangerhalt777 said:
Also, people who use the argument of "they can't do that because Medieval Europe wasn't like that" are just wrong. This is Calradia! Not Europe! They do what they want!
No.
Calradia is not like Westeros or Middle-Earth or Tamriel or whatever.
Calradia may not have the authentic map of medieval Europe, but I have always loved it for its historic accuracy and realism. Basically, you can assign every Calradian kingdom to a region of medieval Europe. I would hate it if M&B guys would suddenly start runnig around with dragons and wands or such and allowing dual wielding is a step towards this picture because NOBODY would ever have done that in European reality. I do not want M&B to be just another odd fantasy game.
Thank you for making this clear. I hope fellow M&B fans will have the same attitude towards the purity of M&B.
However, I'd like to note that M&B is already a little distorted historically. The current M&B armor sets are no more than pieces of armor that come from a variety of centuries.
Since the game is already a little historically mangled (equipment wise), I don't think it'd be too much harm in introducing more 14-15th century armor pieces/weapons.
But I do hope that the developers will also consider having more equipment slots open and the ability to strap on additional belts to carry extra weapons/ammo (weapons in case durability is in play).
What I mean by more equipment slots 'open' is to break down the original armor pieces into smaller pieces and to include new armor pieces
So what pieces specifically?
-Pauldron
-Outer clothing layer (cloaks, cape, surcoat, etc. When armor was sold, the capes, cloaks, surcoats don't come alont with it)
-Leg pieces (they're seperate from the torso. I'd prefer if the developers went as far as to seperate left thigh from right thigh but that may be too much for some people)
-Greaves (here, I'd let some leniency slide and have greaves also include foot coverage)
-Arms (depends on the armor type but it isn't hard to code armor to cover multiple slots)
-head (helmet)
-Hands (gloves/gauntlets)
-Torso (Big part of the body)
Next I'll list the accessories that should be available
-belt(waist)
-shoulder strap
Both should vary in capacity. While it may not seem pure historically, belts and shoulder-straps are seperate pieces of armor that function differently from torso armor. (This is also so I can fulfill my fantasy of having a group of heroes fully decked out with spears and shield on their back with daggers sheathed on their shoulder strap, 2 quivers containing bolts strapped to the waist and a crossbow hanging from the side all while holding a large double-bladed axe)
But as I said before, Calradia is based on medieval Europe but since it is already a little mangled up in terms of historical equipment, why not allow some low fantasy elements like being able to carry some more weapons?