Mount & Blade II: Bannerlord at E3 2017 – Our Thoughts

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<p>Greetings all Bannerlord watchers and curious visitors! With this blog we hope to talk about our experience at E3, what we demonstrated and our reasons for attending. We may still be considered newcomers at E3, with this being our second year at the event, but each visit has provided us with a wealth of experience and knowledge which will help us to pursue bigger and more ambitious goals in the future!</p>
<p><img class="frame" style="margin-bottom: 0cm;" lang="en-GB" src="http://www.taleworlds.com/Images/News/e32017booth.jpg" alt="E3 2017 - Booth" width="575" height="431" /></p></br> Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/18
 
pellehard said:
Darkstar616 said:
A beta would be the only logical thing to give us to hang onto until release. I see comments all the time from dramatic people kicking up a huff about the fact that they've been waiting a hundred years for this game to be released and yet there's still no release date so they say they're never going to support Taleworlds ever again.

I try not to be one of those people but Jesus Christ, it's the middle of the year and we're still in the dark as to whether we're going to have wait yet another year for the game to be released.
Obviously at some point people are going to get sick of waiting and the hype for the game is going to dropout completely.

unfortunately yes. people got lives..(i hope) and lives goes on. if the game takes too long time and its too quiete from the devs people will forget looking into this game and maby thier hype is gonna fade out during that time. but im waiting i still hanging in there BUT you never now. maby someday ill just get a notification on steam saying the game got released when i least expect it :smile:

What hype? There are games that were in development Hell basically and there was still interest. This game has been in development for only 5 years where 3-4 is the norm.

A beta would be the only logical thing to give us to hang onto until release. I see comments all the time from dramatic people kicking up a huff about the fact that they've been waiting a hundred years for this game to be released and yet there's still no release date so they say they're never going to support Taleworlds ever again.
It isn't to hang us on till release. It's to find out what's wrong with the game as well as to let modders/coders be exposed to the system Bannerlord uses. I don't recall the Warband MP beta being so direly needed by me because I was waiting for Warband. It was something to pass the time and it was appreciated but I would of waited for Warband either way.
 
MadVader said:
There's literally nothing worse than people criticizing developers and Taleworlds is right to be secretive and paranoid.

I can think of countless things worse than people criticizing developers.

But all ****posting aside:

TaleWorlds has every right to be as secretive and paranoid as they want, they're a private company. But there's no logical reason as to why. Most of the criticism leveled in this thread isn't baseless whinging, TaleWorlds is objectively doing more damage than good at this point. The game has probably been in development, in some form or another, for ~6 years now and while that isn't a particularly long time as far as game development goes, we should be seeing the finishing line by now. And if TaleWorlds wants to keep that line a secret, that's their prerogative. But based upon the statement/s of developers over the last couple of months, even they don't see that finishing line yet. Which brings me to the points I have made earlier in the thread about development cycles and the need for definitive targets.

But I personally disagree with their prerogative to keep everything secretive, because it defies all logic.
They chose to announce they were making the game officially in 2012. In doing so they created an environment for emotions to develop (generally called hype). This state of emotions can only hold for so long before it begins to sour. As I mentioned previously in this thread, disgruntled consumers don't spend. And everyone I've talked to personally has become disgruntled on the topic of Bannerlord. Making the community (that almost quite literally made the game/series such a success in the first place) disgruntled is downright asinine. This state of affairs is only made worse when someone says "We hope to get the game in some form to the players in 2016"(not a direct quote) and then halfway through 2017 not even the developers have any idea where the game sits as far as development goes.

Perhaps there is something wrong with my head, but I fail to see any logical reason as to why we're at this current state of affairs and nothing gets me personally annoyed than things not making sense.

Gothic Knight said:
What hype? There are games that were in development Hell basically and there was still interest. This game has been in development for only 5 years where 3-4 is the norm.

And is it no surprise that as a basic rule their releases were quite poor? There will always be "interest" in games. The whole point, however, of game development at the end of the day is to get people to want to play your game and thus buy it and that means nurturing the community/interest around the game to make the best of the desire for people to play your game. That means communication and discipline in your game development cycle.

Treating the people who want to play your game like simpletons does absolutely nothing to help you sell your product. Interest wanes when people are treated like idiots and that's exactly what's going on right now.
 
You are quite right that they could have minimized the PR damage by talking more openly and frequently about their problems and garnering some sympathy and understanding from the fans.

Instead, we get a belated admission in Armagan's interview that they screwed up royally a couple of times and that they needed to start over - presumably over the engine performance, but given the long development time, I'm sure they also need(ed) to update the quality of their meshes and textures. The Duke Nukem Forever story is actually quite common in software development and stems from inexperienced project management (no risk management in particular). There's also a big difference in working with a few guys (like in the indie days) from managing multiple teams (like now).
I'm afraid that the end product is not going to be better because of the length of the development, but worse - graphics don't age gracefully.

In short, Taleworlds, lay your heads on our collective shoulder and tell us your troubles. We'll understand or maybe not. It's better than letting a fan base drift away.
 
im frankly tyred and pissed off about this long waiting. As a consumer, and long time fan of M&B, there is only one thing i can do to punish the TW for this:
if this game is not released by the end of the year, i will not buy it. i will still play it, but wont buy it.... until i get it at a big discount. what TW is doing to his fans is horrible, and shouldnt be encouraged.
you guys have an ironclad fan base. we should be able to have at least a beta in our hands to the end of the year. if not, you will not get my money. period.
 
once again you guys dont realise that this game was not started on in 2012

it was started on way before that, just after warband came out in 2011

i cant post links but do a google search for the below phrase  its on many press releases from previous years

`The game has been in development since the release of Warband in 2010 and features an all new engine, developed specifically for the game, by developers TaleWorld

for years now, thats slowly been hidden under the rug

2012 was simply the year they set the annoucement trailer

why does it make a big deal?  because it is

7 years is a VERY LONG TIME to make what in essence (especially from what we have seen so far in combat videos)  to be an HD RESKIN of the original game, albeit with a few features added on

once again its not 5 years of development its 7 years!
 
Reskin implies same engine. You can criticize the time they are taking or the lack of information all you want, but try to be somewhat accurate when it comes to the actual game.
 
swadya said:
once again you guys dont realise that this game was not started on in 2012

it was started on way before that, just after warband came out in 2011

i cant post links but do a google search for the below phrase  its on many press releases from previous years

`The game has been in development since the release of Warband in 2010 and features an all new engine, developed specifically for the game, by developers TaleWorld

for years now, thats slowly been hidden under the rug

2012 was simply the year they set the annoucement trailer

why does it make a big deal?  because it is

7 years is a VERY LONG TIME to make what in essence (especially from what we have seen so far in combat videos)  to be an HD RESKIN of the original game, albeit with a few features added on

once again its not 5 years of development its 7 years!

The engine is a whole nother story compared to Warband dude. That's why the modders are patiently waiting for it. Eh, it's just 3 years from the norm. I wouldn't stop worrying until Taleworlds does defunct or something.
 
MadVader said:
In short, Taleworlds, lay your heads on our collective shoulder and tell us your troubles. We'll understand or maybe not. It's better than letting a fan base drift away.

Yeah, I agree. Trust in the community that has taken them this far.

swadya said:
7 years is a VERY LONG TIME to make what in essence (especially from what we have seen so far in combat videos)  to be an HD RESKIN of the original game, albeit with a few features added on

once again its not 5 years of development its 7 years!

Dude, in all fairness, they went and built an entirely new engine from scratch. It's far more than a reskin with a few extra features.
 
I don't think that you should keep the players waiting for so much time. The more you hype the people about how cool is the game, the more disappointed they are when they find bugs. There's no way of fixing all the bugs in a game, never. When you fix a bug, two more will spark. Just release a BETA and keep updating it. Don't think that the players will be waiting forever, at some time they'll get pissed off and won't even look at the blogs and won't care about the game at all. At least that's the case with me and my friends, we're all hyped about the game, and when you said it will be released in 2016 and it didn't happen so, we got very upset. I hope you'll keep that in mind.
 
I would 100% pay full price for early access/beta.

It's been a long time... but honestly I'm still excited somehow.
 
For the love of everything holy to the PC Gaming community, please, please, please!!! let me have at this game!!! Have been waiting sooooooooo long!!! I need a bump!
 
Please keep the project scope focused, and you will be fine.

In all cases, for the next public display I was hoping that you can show off the differences between villages, castles and full size towns.  Also some simple quests would be nice as well.

Thanks!


Lütfen proje kapsamını odaklanmış tutun ve iyi olacaksınız.

Her durumda, bir sonraki kamusal görüntü için köyler, kaleler ve tam boyutlu kasabalar arasındaki farkları gösterebileceğinizi ümit ediyordum. Ayrıca bazı basit görevler de hoş olurdu.

Teşekkürler!

 
tyton said:
I would 100% pay full price for early access/beta.

It's been a long time... but honestly I'm still excited somehow.

This only the excitement is fading for me...when they did not give any actual info on release or early access at E3 it was a massive blow for my excitement level.
 
Duh said:
Reskin implies same engine. You can criticize the time they are taking or the lack of information all you want, but try to be somewhat accurate when it comes to the actual game.

  I'll go with you on this one.  In as much as the new engine is different, and presumably the modding tools/scripting is still evolving, and as mentioned the artwork is in a state of transition, and for that matter simply making a campaign map may be a difficult task -- consider that the modding community has more aggregate bandwidth, available at cheaper wages (you endure our banter and blather but at least we're free*)...

  Please just get us tools to mod and any stripped naked base that runs, and we'll at least make SOMETHING. 

  Pretty much everything after that can solve itself, with less total time.  Artwork can start converting /making from scratch,
tools for mapmaking (ideally third party fractal terrain generators used to output a file that can then be input as the new map -- make campaign maps in the same day), fewer soft caps (more than 16 skins for example would have been nice for Perisno 8 or Warsword Conquest, but whatever there is can be worked around.  It's more valuable or us to explore what those soft caps really are and kludge accordingly than blow developer time over marginal returns).  Need more quests?  That's a community problem.  If the game engine is the huge value add, focus on beta tools for using that engine and Viking Conquests, etc will surely follow.  Viking Conquest released with bugs galore. Fine.  But the total number of copies sold using the engine probably added 20% immediately to the total installed base for Warband.  In my opinion, by now very few people indeed (only the playstation closed environments) play "Native".  Everything else is mods, poor that they are.  Should mods be better - sure.  It'd be nice if they paid a little to justify the time, but even as a pro-bono summer thing they're interesting.  I personally think they could and would be much better if Warband didn't seem to be end of life, but now we're at the point where news of Bannerlord somewhat stifles Warband, but Bannerlord may not be arriving anytime soon.  It's that painful "Soon" (TM) that scares people.  I've used the phrase too, so I understand how time passes by some sort of Einsteinian relativity around coders. 

  I'd personally love to be able to have a campaign map that was pointer based so I could flip maps as a player enters a portal and end up with a stack of maps for heaven, Buddhist hell, a dream world, the real world, a parallel world with/without magic, a world of Efreets, or whatever.  But if that was inconvenient because of the need to refresh icons and plot AI behaviour based on the last check of what was nearby I'm fine with that too.  I'm actually happy that anything works, and willing to shrug if pet feature #5 on my list of top 10 things just isn't there and never will be.  I'll adapt.  If something slick I tried fails, I'll assume its my fault and not hound devs on it.  But priming the pump, as you've done by discussing modding elsewhere, is precisely the interaction actually needed. 

  Fanboys & haters: I expect the dev team is still trying to build tools to build worlds; figure out mechanics on quests; still trying to make a "playable" native game.  But ask yourself this -- was Warband something you bought for Native game, or because some mod needed it to run?  For me, the native game was cool for about 3 weeks.  Just until the first mod I downloaded showed that ALL the rules could be rewritten, if only someone had the patience to do so.  (Shortly after that I found I could create 5 bugs for each fix, which is how people end up becoming pure consumers again.)  So, this said, if in a pinch for something to do -- give us tools, for even elementary modding, and we'll make something fun "eventually".  Who knows, maybe modding Bannerlord could be good for a resume (unlike Warband), if only because it has more elements of "real programming".  Warband was fun and fairly easy to mod.  I expect Bannerlord will be a lot more work, but we have bigger PCs and a little more practice now.  Use the community for what it does best --- while waiting for that perfect public "native" release.

  I'd at least like something in 2018 if 2017 seems too aggressive, but hey -- unless I'm spending a few grand on a dev kit (and I assure you, I cannot), "beggars can't be choosers".  Except I'd like some beggars that are good for quests, including at least some that are Dervish in disguise or one that leads to a flying carpet or a map full of Djinn.  Something, anything except Native.
I expect to put the content in myself, so native, whatever it is, is only relevant as an example template.  All the rest is expendable data.

I'm sure there must be at least 50 similar people looking to do something "unexpected", in their doubtless undervalued spare time...

  - GS
 
Bannerlord should be a good SP game on its own, without mods. Not everyone uses them or likes them. If I were a Bannermodder, I would have liked to build on good features, not waste my time to compensate for the game's weaknesses.

They'll get to the modding tools when they nearly run out of time, because it's the last thing they think about, despite Duh's list of premature modder ejaculations.

:party:
 
Why you so trolley? Also the modding questions will be addressed before release. It is known.
 
Duh said:
Why you so trolley? Also the modding questions will be addressed before release. It is known.
Not trolling, just using fun phrasing. And I wouldn't hold my breath for things that may or may not be addressed before release. I have not seen a project plan including modding tools development, nor how it affects the overall effort and release date, and Taleworlds is certainly not going to tell us any of these things. You are too trusting. :smile:

Edit: it's common for projects that are in trouble to cut lower priority features, such as modding tools. PR statements are not firm commitments, they may easily be reversed later - "oh, we ran out of time, but we'll put one guy to do something about it after release". Bookmark this post. :razz:
 
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