Thanks again kalarhan. Wish me luck guys!
# adjust position of map ports that would otherwise cause bugs
#Questionable code 1001 - disable special treatment for Ribe port
#(set_fixed_point_multiplier, 100),
#(party_get_slot, ":cur_port", "p_town_4", slot_party_port_party),
#(position_set_x, pos1, 22600),
#(position_set_y, pos1, -14150),
#(party_set_position, ":cur_port", pos1),
# adjust position of map ports that would otherwise cause bugs
#Questionable code 1002 - disable special treatment for ferries port
#(set_fixed_point_multiplier, 100),
#Kennemer ferry
#(party_get_slot, ":cur_port", "p_ferry_1a", slot_party_port_party),
#(position_set_x, pos1, 19230),
#(position_set_y, pos1, -23108),
#(party_set_position, ":cur_port", pos1),
#(party_get_slot, ":cur_port", "p_ferry_1b", slot_party_port_party),
#(position_set_x, pos1, 19061),
#(position_set_y, pos1, -23304),
#(party_set_position, ":cur_port", pos1),
#Caer Dyf ferry
#(party_get_slot, ":cur_port", "p_ferry_4a", slot_party_port_party),
#(position_set_x, pos1, -5871),
#(position_set_y, pos1, -16927),
#(party_set_position, ":cur_port", pos1),
#(party_get_slot, ":cur_port", "p_ferry_4b", slot_party_port_party),
#(position_set_x, pos1, -5370),
#(position_set_y, pos1, -16727),
#(party_set_position, ":cur_port", pos1),
Ryantheskinny said:So is the camp menu some how tied to the storyline? I seem to have broke it and can't seem to find the link yet
("camp",0,
....
(start_presentation,"prsnt_camp_screen_sea"),
....
Ryantheskinny said:Okay, so I'll have to go back and see if I accidentally edited out some code that was for the camp and not the storyline. The button is still there and you can click on it but it's only giving this screen (see spoiler), which is making me think the VC camp menu is tied to a trigger or something that tells it if it's the storyline or sandbox.
looks like one of the lairs (svens or thiaderds)
(else_try),
(is_between, "$g_encountered_party", "p_destroy1", "p_Bridge_1"),
(jump_to_menu, "mnu_lugar_destruido"),
Ryantheskinny said:So is it possible that when I removed some of the coding for the storyline that the order got messed up in another part that is causing this to happen?
Ryantheskinny said:is like playing whack a mole
Ryantheskinny said:Tackling factions right now.
Ryantheskinny said:Exporting mission_template data...
Error: Unable to find object:mnu_the_holmgang3
#faction banners
(faction_set_slot, "fac_kingdom_1", slot_faction_banner, "mesh_banner_kingdom_g"),
(faction_set_slot, "fac_kingdom_2", slot_faction_banner, "mesh_banner_kingdom_a"),
(faction_set_slot, "fac_kingdom_3", slot_faction_banner, "mesh_banner_kingdom_s"),
(faction_set_slot, "fac_kingdom_4", slot_faction_banner, "mesh_banner_kingdom_j"),
(faction_set_slot, "fac_kingdom_5", slot_faction_banner, "mesh_banner_kingdom_e"),
(faction_set_slot, "fac_kingdom_6", slot_faction_banner, "mesh_banner_kingdom_b"),
(faction_set_slot, "fac_kingdom_7", slot_faction_banner, "mesh_banner_kingdom_p"),
(faction_set_slot, "fac_kingdom_8", slot_faction_banner, "spr_banner_extra18"),
(faction_set_slot, "fac_kingdom_9", slot_faction_banner, "mesh_banner_kingdom_h"),
(faction_set_slot, "fac_kingdom_10", slot_faction_banner, "mesh_banner_kingdom_l"),
(faction_set_slot, "fac_kingdom_11", slot_faction_banner, "mesh_banner_kingdom_k"),
(faction_set_slot, "fac_kingdom_12", slot_faction_banner, "spr_banner_briton04"),
(faction_set_slot, "fac_kingdom_13", slot_faction_banner, "mesh_banner_kingdom_t"),
(faction_set_slot, "fac_kingdom_14", slot_faction_banner, "mesh_banner_kingdom_ll"),
(faction_set_slot, "fac_kingdom_15", slot_faction_banner, "mesh_banner_kingdom_n"),
(faction_set_slot, "fac_kingdom_16", slot_faction_banner, "mesh_banner_kingdom_o"),
(faction_set_slot, "fac_kingdom_17", slot_faction_banner, "mesh_banner_kingdom_q"),
(faction_set_slot, "fac_kingdom_18", slot_faction_banner, "mesh_banner_kingdom_r"),
(faction_set_slot, "fac_kingdom_19", slot_faction_banner, "mesh_banner_kingdom_i"),
(faction_set_slot, "fac_kingdom_20", slot_faction_banner, "mesh_banner_kingdom_c"),
(faction_set_slot, "fac_kingdom_21", slot_faction_banner, "mesh_banner_kingdom_d"),
--------------------------------------------------------------------------------------------------------
#empieza asignacion individual de banners chief
#DAE-1012 kingdom lords changes
#Danmark
(troop_set_slot, "trp_knight_1_1", slot_troop_banner_scene_prop, "mesh_banner_kingdom_g"),
(troop_set_slot, "trp_knight_1_2", slot_troop_banner_scene_prop, "mesh_banner_kingdom_g"),
(troop_set_slot, "trp_knight_1_3", slot_troop_banner_scene_prop, "mesh_banner_kingdom_g"),
(troop_set_slot, "trp_knight_1_4", slot_troop_banner_scene_prop, "mesh_banner_kingdom_g"),
(troop_set_slot, "trp_knight_1_5", slot_troop_banner_scene_prop, "mesh_banner_kingdom_g"),
(troop_set_slot, "trp_knight_1_6", slot_troop_banner_scene_prop, "mesh_banner_kingdom_g"),
#Northvegr
(troop_set_slot, "trp_knight_2_1", slot_troop_banner_scene_prop, "mesh_banner_kingdom_a"),
(troop_set_slot, "trp_knight_2_2", slot_troop_banner_scene_prop, "mesh_banner_kingdom_a"),
(troop_set_slot, "trp_knight_2_3", slot_troop_banner_scene_prop, "mesh_banner_kingdom_a"),
(troop_set_slot, "trp_knight_2_4", slot_troop_banner_scene_prop, "mesh_banner_kingdom_a"),
(troop_set_slot, "trp_knight_2_5", slot_troop_banner_scene_prop, "mesh_banner_kingdom_a"),
#Laithlind
(troop_set_slot, "trp_knight_3_1", slot_troop_banner_scene_prop, "mesh_banner_kingdom_s"),
(troop_set_slot, "trp_knight_3_2", slot_troop_banner_scene_prop, "mesh_banner_kingdom_s"),
(troop_set_slot, "trp_knight_3_3", slot_troop_banner_scene_prop, "mesh_banner_kingdom_s"),
(troop_set_slot, "trp_knight_3_4", slot_troop_banner_scene_prop, "mesh_banner_kingdom_s"),
(troop_set_slot, "trp_knight_3_5", slot_troop_banner_scene_prop, "mesh_banner_kingdom_s"),
(troop_set_slot, "trp_knight_3_6", slot_troop_banner_scene_prop, "mesh_banner_kingdom_s"),
(troop_set_slot, "trp_knight_3_7", slot_troop_banner_scene_prop, "mesh_banner_kingdom_s"),
(troop_set_slot, "trp_knight_3_8", slot_troop_banner_scene_prop, "mesh_banner_kingdom_s"),
#Friese
(troop_set_slot, "trp_knight_4_1", slot_troop_banner_scene_prop, "mesh_banner_kingdom_j"),
(troop_set_slot, "trp_knight_4_2", slot_troop_banner_scene_prop, "mesh_banner_kingdom_j"),
(troop_set_slot, "trp_knight_4_3", slot_troop_banner_scene_prop, "mesh_banner_kingdom_j"),
#wessex
(troop_set_slot, "trp_knight_5_1", slot_troop_banner_scene_prop, "mesh_banner_kingdom_e"),
(troop_set_slot, "trp_knight_5_2", slot_troop_banner_scene_prop, "mesh_banner_kingdom_e"),
(troop_set_slot, "trp_knight_5_3", slot_troop_banner_scene_prop, "mesh_banner_kingdom_e"),
(troop_set_slot, "trp_knight_5_4", slot_troop_banner_scene_prop, "mesh_banner_kingdom_e"),
(troop_set_slot, "trp_knight_5_5", slot_troop_banner_scene_prop, "mesh_banner_kingdom_e"),
(troop_set_slot, "trp_knight_5_6", slot_troop_banner_scene_prop, "mesh_banner_kingdom_e"),
(troop_set_slot, "trp_knight_5_7", slot_troop_banner_scene_prop, "mesh_banner_kingdom_e"),
(troop_set_slot, "trp_knight_5_8", slot_troop_banner_scene_prop, "mesh_banner_kingdom_e"),
(troop_set_slot, "trp_knight_5_9", slot_troop_banner_scene_prop, "mesh_banner_kingdom_e"),
(troop_set_slot, "trp_knight_5_10", slot_troop_banner_scene_prop, "mesh_banner_kingdom_e"),
(troop_set_slot, "trp_knight_5_11", slot_troop_banner_scene_prop, "mesh_banner_kingdom_e"),
#DAE-1012 kingdom lords changes
(troop_set_slot, "trp_knight_5_12", slot_troop_banner_scene_prop, "mesh_banner_kingdom_e"),
(troop_set_slot, "trp_knight_5_13", slot_troop_banner_scene_prop, "mesh_banner_kingdom_e"),
(troop_set_slot, "trp_knight_5_14", slot_troop_banner_scene_prop, "mesh_banner_kingdom_e"),
(troop_set_slot, "trp_knight_5_15", slot_troop_banner_scene_prop, "mesh_banner_kingdom_e"),
#Danelaw
(troop_set_slot, "trp_knight_6_1", slot_troop_banner_scene_prop, "mesh_banner_kingdom_b"),
(troop_set_slot, "trp_knight_6_2", slot_troop_banner_scene_prop, "mesh_banner_kingdom_b"),
(troop_set_slot, "trp_knight_6_3", slot_troop_banner_scene_prop, "mesh_banner_kingdom_b"),
(troop_set_slot, "trp_knight_6_4", slot_troop_banner_scene_prop, "mesh_banner_kingdom_b"),
(troop_set_slot, "trp_knight_6_5", slot_troop_banner_scene_prop, "mesh_banner_kingdom_b"),
(troop_set_slot, "trp_knight_6_6", slot_troop_banner_scene_prop, "mesh_banner_kingdom_b"),
(troop_set_slot, "trp_knight_6_7", slot_troop_banner_scene_prop, "mesh_banner_kingdom_b"),
(troop_set_slot, "trp_knight_6_8", slot_troop_banner_scene_prop, "mesh_banner_kingdom_b"),
(troop_set_slot, "trp_knight_6_9", slot_troop_banner_scene_prop, "mesh_banner_kingdom_b"),
(troop_set_slot, "trp_knight_6_10", slot_troop_banner_scene_prop, "mesh_banner_kingdom_b"),
(troop_set_slot, "trp_knight_6_11", slot_troop_banner_scene_prop, "mesh_banner_kingdom_b"),
#Mierce
(troop_set_slot, "trp_knight_7_1", slot_troop_banner_scene_prop, "mesh_banner_kingdom_p"),
(troop_set_slot, "trp_knight_7_2", slot_troop_banner_scene_prop, "mesh_banner_kingdom_p"),
(troop_set_slot, "trp_knight_7_3", slot_troop_banner_scene_prop, "mesh_banner_kingdom_p"),
(troop_set_slot, "trp_knight_7_4", slot_troop_banner_scene_prop, "mesh_banner_kingdom_p"),
(troop_set_slot, "trp_knight_7_5", slot_troop_banner_scene_prop, "mesh_banner_kingdom_p"),
(troop_set_slot, "trp_knight_7_6", slot_troop_banner_scene_prop, "mesh_banner_kingdom_p"),
(troop_set_slot, "trp_knight_7_7", slot_troop_banner_scene_prop, "mesh_banner_kingdom_p"),
(troop_set_slot, "trp_knight_7_8", slot_troop_banner_scene_prop, "mesh_banner_kingdom_p"),
(troop_set_slot, "trp_knight_7_9", slot_troop_banner_scene_prop, "mesh_banner_kingdom_p"),
#Northanhymbre/now independant angle kingdom
(troop_set_slot, "trp_knight_8_1", slot_troop_banner_scene_prop, "spr_banner_extra18"),
(troop_set_slot, "trp_knight_8_2", slot_troop_banner_scene_prop, "spr_banner_extra18"),
(troop_set_slot, "trp_knight_8_3", slot_troop_banner_scene_prop, "spr_banner_extra18"),
(troop_set_slot, "trp_knight_8_4", slot_troop_banner_scene_prop, "spr_banner_extra18"),
#Gwynedd
(troop_set_slot, "trp_knight_9_1", slot_troop_banner_scene_prop, "mesh_banner_kingdom_h"),
(troop_set_slot, "trp_knight_9_2", slot_troop_banner_scene_prop, "mesh_banner_kingdom_h"),
(troop_set_slot, "trp_knight_9_3", slot_troop_banner_scene_prop, "mesh_banner_kingdom_h"),
(troop_set_slot, "trp_knight_9_4", slot_troop_banner_scene_prop, "mesh_banner_kingdom_h"),
(troop_set_slot, "trp_knight_9_5", slot_troop_banner_scene_prop, "mesh_banner_kingdom_h"),
(troop_set_slot, "trp_knight_9_6", slot_troop_banner_scene_prop, "mesh_banner_kingdom_h"),
(troop_set_slot, "trp_knight_9_7", slot_troop_banner_scene_prop, "mesh_banner_kingdom_h"),
(troop_set_slot, "trp_knight_9_8", slot_troop_banner_scene_prop, "mesh_banner_kingdom_h"),
(troop_set_slot, "trp_knight_9_9", slot_troop_banner_scene_prop, "mesh_banner_kingdom_h"),
#Brycheiniog
(troop_set_slot, "trp_knight_10_1", slot_troop_banner_scene_prop, "mesh_banner_kingdom_l"),
#Alt Clut
(troop_set_slot, "trp_knight_11_1", slot_troop_banner_scene_prop, "mesh_banner_kingdom_k"),
(troop_set_slot, "trp_knight_11_2", slot_troop_banner_scene_prop, "mesh_banner_kingdom_k"),
(troop_set_slot, "trp_knight_11_3", slot_troop_banner_scene_prop, "mesh_banner_kingdom_k"),
(troop_set_slot, "trp_knight_11_4", slot_troop_banner_scene_prop, "mesh_banner_kingdom_k"),
(troop_set_slot, "trp_knight_11_5", slot_troop_banner_scene_prop, "mesh_banner_kingdom_k"),
(troop_set_slot, "trp_knight_11_6", slot_troop_banner_scene_prop, "mesh_banner_kingdom_k"),
(troop_set_slot, "trp_knight_11_7", slot_troop_banner_scene_prop, "mesh_banner_kingdom_k"),
(troop_set_slot, "trp_knight_11_8", slot_troop_banner_scene_prop, "mesh_banner_kingdom_k"),
#Cornubia
(troop_set_slot, "trp_knight_12_1", slot_troop_banner_scene_prop, "spr_banner_briton04"),
(troop_set_slot, "trp_knight_12_2", slot_troop_banner_scene_prop, "spr_banner_briton04"),
(troop_set_slot, "trp_knight_12_3", slot_troop_banner_scene_prop, "spr_banner_briton04"),
#Glywyssing
(troop_set_slot, "trp_knight_13_1", slot_troop_banner_scene_prop, "mesh_banner_kingdom_t"),
(troop_set_slot, "trp_knight_13_2", slot_troop_banner_scene_prop, "mesh_banner_kingdom_t"),
(troop_set_slot, "trp_knight_13_3", slot_troop_banner_scene_prop, "mesh_banner_kingdom_t"),
#Uladh
(troop_set_slot, "trp_knight_14_1", slot_troop_banner_scene_prop, "mesh_banner_kingdom_ll"),
(troop_set_slot, "trp_knight_14_2", slot_troop_banner_scene_prop, "mesh_banner_kingdom_ll"),
(troop_set_slot, "trp_knight_14_3", slot_troop_banner_scene_prop, "mesh_banner_kingdom_ll"),
(troop_set_slot, "trp_knight_14_4", slot_troop_banner_scene_prop, "mesh_banner_kingdom_ll"),
(troop_set_slot, "trp_knight_14_5", slot_troop_banner_scene_prop, "mesh_banner_kingdom_ll"),
#Laigin
(troop_set_slot, "trp_knight_15_1", slot_troop_banner_scene_prop, "mesh_banner_kingdom_n"),
(troop_set_slot, "trp_knight_15_2", slot_troop_banner_scene_prop, "mesh_banner_kingdom_n"),
(troop_set_slot, "trp_knight_15_3", slot_troop_banner_scene_prop, "mesh_banner_kingdom_n"),
(troop_set_slot, "trp_knight_15_4", slot_troop_banner_scene_prop, "mesh_banner_kingdom_n"),
(troop_set_slot, "trp_knight_15_5", slot_troop_banner_scene_prop, "mesh_banner_kingdom_n"),
(troop_set_slot, "trp_knight_15_6", slot_troop_banner_scene_prop, "mesh_banner_kingdom_n"),
#Mumain
(troop_set_slot, "trp_knight_16_1", slot_troop_banner_scene_prop, "mesh_banner_kingdom_o"),
(troop_set_slot, "trp_knight_16_2", slot_troop_banner_scene_prop, "mesh_banner_kingdom_o"),
(troop_set_slot, "trp_knight_16_3", slot_troop_banner_scene_prop, "mesh_banner_kingdom_o"),
(troop_set_slot, "trp_knight_16_4", slot_troop_banner_scene_prop, "mesh_banner_kingdom_o"),
(troop_set_slot, "trp_knight_16_5", slot_troop_banner_scene_prop, "mesh_banner_kingdom_o"),
(troop_set_slot, "trp_knight_16_6", slot_troop_banner_scene_prop, "mesh_banner_kingdom_o"),
#Connachta
(troop_set_slot, "trp_knight_17_1", slot_troop_banner_scene_prop, "mesh_banner_kingdom_q"),
(troop_set_slot, "trp_knight_17_2", slot_troop_banner_scene_prop, "mesh_banner_kingdom_q"),
(troop_set_slot, "trp_knight_17_3", slot_troop_banner_scene_prop, "mesh_banner_kingdom_q"),
(troop_set_slot, "trp_knight_17_4", slot_troop_banner_scene_prop, "mesh_banner_kingdom_q"),
(troop_set_slot, "trp_knight_17_5", slot_troop_banner_scene_prop, "mesh_banner_kingdom_q"),
(troop_set_slot, "trp_knight_17_6", slot_troop_banner_scene_prop, "mesh_banner_kingdom_q"),
#Aileach
(troop_set_slot, "trp_knight_18_1", slot_troop_banner_scene_prop, "mesh_banner_kingdom_r"),
(troop_set_slot, "trp_knight_18_2", slot_troop_banner_scene_prop, "mesh_banner_kingdom_r"),
(troop_set_slot, "trp_knight_18_3", slot_troop_banner_scene_prop, "mesh_banner_kingdom_r"),
(troop_set_slot, "trp_knight_18_4", slot_troop_banner_scene_prop, "mesh_banner_kingdom_r"),
(troop_set_slot, "trp_knight_18_5", slot_troop_banner_scene_prop, "mesh_banner_kingdom_r"),
(troop_set_slot, "trp_knight_18_6", slot_troop_banner_scene_prop, "mesh_banner_kingdom_r"),
(troop_set_slot, "trp_knight_18_7", slot_troop_banner_scene_prop, "mesh_banner_kingdom_r"),
#Meath
(troop_set_slot, "trp_knight_19_1", slot_troop_banner_scene_prop, "mesh_banner_kingdom_i"),
(troop_set_slot, "trp_knight_19_2", slot_troop_banner_scene_prop, "mesh_banner_kingdom_i"),
(troop_set_slot, "trp_knight_19_3", slot_troop_banner_scene_prop, "mesh_banner_kingdom_i"),
(troop_set_slot, "trp_knight_19_4", slot_troop_banner_scene_prop, "mesh_banner_kingdom_i"),
(troop_set_slot, "trp_knight_19_5", slot_troop_banner_scene_prop, "mesh_banner_kingdom_i"),
#Alban
(troop_set_slot, "trp_knight_20_1", slot_troop_banner_scene_prop, "mesh_banner_kingdom_c"),
(troop_set_slot, "trp_knight_20_2", slot_troop_banner_scene_prop, "mesh_banner_kingdom_c"),
(troop_set_slot, "trp_knight_20_3", slot_troop_banner_scene_prop, "mesh_banner_kingdom_c"),
(troop_set_slot, "trp_knight_20_4", slot_troop_banner_scene_prop, "mesh_banner_kingdom_c"),
(troop_set_slot, "trp_knight_20_5", slot_troop_banner_scene_prop, "mesh_banner_kingdom_c"),
(troop_set_slot, "trp_knight_20_6", slot_troop_banner_scene_prop, "mesh_banner_kingdom_c"),
(troop_set_slot, "trp_knight_20_7", slot_troop_banner_scene_prop, "mesh_banner_kingdom_c"),
(troop_set_slot, "trp_knight_20_8", slot_troop_banner_scene_prop, "mesh_banner_kingdom_c"),
#Osrige
(troop_set_slot, "trp_knight_21_1", slot_troop_banner_scene_prop, "mesh_banner_kingdom_d"),
(troop_set_slot, "trp_knight_21_2", slot_troop_banner_scene_prop, "mesh_banner_kingdom_d"),
(troop_set_slot, "trp_knight_21_3", slot_troop_banner_scene_prop, "mesh_banner_kingdom_d"),
#pretenders
(troop_set_slot, "trp_kingdom_1_pretender", slot_troop_banner_scene_prop, "spr_banner_extra05"),
(troop_set_slot, "trp_kingdom_2_pretender", slot_troop_banner_scene_prop, "spr_banner_extra06"),
(troop_set_slot, "trp_kingdom_3_pretender", slot_troop_banner_scene_prop, "spr_banner_extra07"),
(troop_set_slot, "trp_kingdom_4_pretender", slot_troop_banner_scene_prop, "spr_banner_extra08"),
(troop_set_slot, "trp_kingdom_5_pretender", slot_troop_banner_scene_prop, "spr_banner_extra09"),
(troop_set_slot, "trp_kingdom_6_pretender", slot_troop_banner_scene_prop, "spr_banner_extra10"),
## (troop_set_slot, "trp_kingdom_7_pretender", slot_troop_banner_scene_prop, "spr_banner_extra11"),
## (troop_set_slot, "trp_kingdom_8_pretender", slot_troop_banner_scene_prop, "spr_banner_extra12"),
## (troop_set_slot, "trp_kingdom_9_pretender", slot_troop_banner_scene_prop, "spr_banner_extra13"),
## (troop_set_slot, "trp_kingdom_10_pretender", slot_troop_banner_scene_prop, "spr_banner_extra14"),
## (troop_set_slot, "trp_kingdom_11_pretender", slot_troop_banner_scene_prop, "spr_banner_extra15"),
####chief banners asignados personalmente acaba
# map text icons
("map_txt_laithlind", 0, "map_txt_1", 1.0, 0, 0, 0, 0),
Ryantheskinny said:Now what if I want all the Lord's to currently use the same banner as the kingdom, instead of having an independent banner?