AnonWarband said:Anyone know how to change the code so that I don't get a loss from tax inefficiency when I have too many fiefs ? (VC Version 2.02![]()
file module_presentations.py
presentation: budge_report
(try_begin),
(eq, ":reduce_campaign_ai", 0), #hard
(assign, ":num_centers_needed_for_efficiency_loss", 2),
(assign, ":tax_efficiency_loss_ratio_per_center", 10), #chief change
(else_try),
(eq, ":reduce_campaign_ai", 1), #medium
(assign, ":num_centers_needed_for_efficiency_loss", 4),
(assign, ":tax_efficiency_loss_ratio_per_center", 8 ),#chief change
(else_try),
(eq, ":reduce_campaign_ai", 2), #easy
(assign, ":num_centers_needed_for_efficiency_loss", 6),
(assign, ":tax_efficiency_loss_ratio_per_center", 6),#chief change
(try_end),
this is the code, you can change the rules for whatever you like by adding more centers to a certain difficulty tolerance (remember that towns count as 2 centers)
look for it at that file, change the values, compile your code, play.
AnonWarband said:(VC Version 2.02![]()
Why are you using 2.028? Game is now 2.036, you should download the latest version. If you are using Tweaks Tool 1.1 (based on 2.025), you should mention that as well.