# Equipments
(create_text_overlay, reg1, "@Equipments", tf_left_align),
(position_set_x, pos1, 840),
(position_set_y, pos1, 235),
(overlay_set_position, reg1, pos1),
(overlay_set_size, reg1, pos3),
(str_clear, s0),
(create_text_overlay, "$g_presentation_obj_3", s0, tf_scrollable),
(position_set_x, pos1, 840),
(position_set_y, pos1, 30),
(overlay_set_position, "$g_presentation_obj_3", pos1),
(position_set_x, pos1, 13
,
(position_set_y, pos1, 202),
(overlay_set_area_size, "$g_presentation_obj_3", pos1),
(set_container_overlay, "$g_presentation_obj_3"),
(troop_clear_inventory, "trp_temp_array_a"),
(troop_get_inventory_capacity, ":inv_cap", "$g_selected_troop"),
(try_for_range, ":i_slot", 0, ":inv_cap"),
(troop_get_inventory_slot, ":item", "$g_selected_troop", ":i_slot"),
(gt, ":item", -1),
(troop_get_inventory_slot_modifier, ":imod", "$g_selected_troop", ":i_slot"),
(troop_add_item,"trp_temp_array_a",":item", ":imod"),
(try_end),
(assign, ":pos_x", 0),
(assign, ":pos_y", 280),
(assign, ":slot_no", 10),
# (try_for_range, ":unused_height", 0,
,
(try_for_range, ":unused_height", 0, 20),
(try_for_range, ":unused_width", 0, 3),
(create_mesh_overlay, reg1, "mesh_mp_inventory_choose"),
(position_set_x, pos1, 320),
(position_set_y, pos1, 320),
(overlay_set_size, reg1, pos1),
(position_set_x, pos1, ":pos_x"),
(position_set_y, pos1, ":pos_y"),
(overlay_set_position, reg1, pos1),
(troop_set_slot, "trp_temp_array_a", ":slot_no", reg1),
(create_mesh_overlay, reg1, "mesh_inv_slot"),
(position_set_x, pos1, 400),
(position_set_y, pos1, 400),
(overlay_set_size, reg1, pos1),
(position_set_x, pos1, ":pos_x"),
(position_set_y, pos1, ":pos_y"),
(overlay_set_position, reg1, pos1),
(troop_get_inventory_slot, ":item_no", "trp_temp_array_a", ":slot_no"),
(val_max, ":item_no", 0),
(create_mesh_overlay_with_item_id, reg1, ":item_no"),
(position_set_x, pos1, 400),
(position_set_y, pos1, 400),
(overlay_set_size, reg1, pos1),
(store_add, ":item_x", ":pos_x", 20),
(store_add, ":item_y", ":pos_y", 20),
(position_set_x, pos1, ":item_x"),
(position_set_y, pos1, ":item_y"),
(overlay_set_position, reg1, pos1),
(troop_set_slot, "trp_temp_array_b", ":slot_no", reg1),
(val_add, ":pos_x", 40),
(val_add, ":slot_no", 1),
(try_end),
(assign, ":pos_x", 0),
(val_sub, ":pos_y", 40),
(try_end),
(set_container_overlay, -1),
(try_end),