("enterprise_tannery",sf_generate,"ch_meet_steppe_a", "bo_encounter_spot", (-40,-40),(40,40),-100,"0x000000012004480500040902000041cb00005ae800000ff5",
[],[]),
("enterprise_winery",sf_indoors,"winery_interior", "bo_winery_interior", (-40,-40),(40,40),-100,"0",
[],[]),
("enterprise_mill",sf_indoors,"mill_interior", "bo_mill_interior", (-40,-40),(40,40),-100,"0",
[],[]),
("enterprise_smithy",sf_indoors,"smithy_interior", "bo_smithy_interior", (-40,-40),(40,40),-100,"0",
[],[]),
("enterprise_dyeworks",sf_indoors,"weavery_interior", "bo_weavery_interior", (-40,-40),(40,40),-100,"0",
[],[]),
("enterprise_linen_weavery",sf_indoors,"weavery_interior", "bo_weavery_interior", (-40,-40),(40,40),-100,"0",
[],[]),
("enterprise_wool_weavery",sf_indoors,"weavery_interior", "bo_weavery_interior", (-40,-40),(40,40),-100,"0",
[],[]),
("enterprise_brewery",sf_indoors,"brewery_interior", "bo_brewery_interior", (-40,-40),(40,40),-100,"0",
[],[]),
("enterprise_oil_press",sf_indoors,"oil_press_interior", "bo_oil_press_interior", (-40,-40),(40,40),-100,"0",
[],[]),
try:
component_name = "scenes"
var_set = { "scenes" : troops }
from modmerger import modmerge
modmerge(var_set)
except:
raise
# modmerger_end
# modmerger_end