(1, 0, 0, [
(multiplayer_is_server),
(store_mission_timer_a, ":current_time"),
(store_sub, ":seconds_past_in_round", ":current_time", "$g_round_start_time"),
(eq, ":seconds_past_in_round", 22),
(neq, ":seconds_past_in_round", "$g_multiplayer_round_max_seconds"),],
[
(try_begin),
(scene_prop_get_num_instances, ":num_instances_of_scene_prop", "spr_barrier_cone"),
(try_for_range, ":cur_prop_instance", 0, ":num_instances_of_scene_prop"),
(scene_prop_get_instance, ":prop_instance_id", "spr_barrier_cone", ":cur_prop_instance"),
(scene_prop_get_instance, ":effected_object_instance_id", "spr_barrier_cone", ":cur_prop_instance"),
(prop_instance_get_starting_position, pos8, ":effected_object_instance_id"),
(try_end),
(try_for_agents, ":cur_agent"),
(neg|agent_is_human,":cur_agent"),
(agent_is_alive,":cur_agent"),
(agent_set_position,":cur_agent",pos
,
(try_end),
(try_end),
]),