far_plane_distance = 2500 #clip distance, was 1250 first, was 2000 second
use_explicit_couch_flag = 1
use_case_insensitive_mesh_searches = 1
limit_hair_colors = 1
use_phased_reload = 0
has_forced_particles = 0
What do they mean?
far_plane_distance = 2500 #clip distance, was 1250 first, was 2000 second
use_explicit_couch_flag = 1
use_case_insensitive_mesh_searches = 1
limit_hair_colors = 1
use_phased_reload = 0
has_forced_particles = 0
far_plane_distance = 2500 #clip distance, was 1250 first, was 2000 second
Maluxorath said:Anyone knows what makes Looters spawn in bandit lairs?
(30, 0, 0,
[
(le, "$defender_reinforcement_stage", 1),
],
[
...
(else_try),
(this_or_next|eq, ":template", "pt_looter_lair"),
(neq, ":random_value", 0),
(assign, ":bandit_troop", "trp_looter"),
(try_end),
....
(ti_on_agent_killed_or_wounded, 0, 0, [],
[
....
AFAIR, there is no such operation, but you can duplicate these flags using troop slots and check them instead.k0nr@d said:How can I check if given troop has "tf_allways_fall_dead" flag?
Thanks in advance.
andbev said:Is this true? How do I fix this?
kalarhan said:open that folder and check if the files were created after compilation (build_module.bat). You can see the date of last modified for each file like scripts.txt. If not, something is wrong either with your path or you lack permission to change files (Windows).
andbev said:I checked my slashes in module_info.py and I don't see anything there that would cause this.
I had a feeling you would say that. I needed some form of confirmation because this probably was the reason why I had previous problems with map modding.kalarhan said:you forgot the last slash
DerGreif said:2. In Viking Conquest ... "agent_ai_set_interact_with_player" ... "slot_agent_is_blocked" ...
Thank you for the quick answer!kalarhan said:DerGreif said:2. In Viking Conquest ... "agent_ai_set_interact_with_player" ... "slot_agent_is_blocked" ...
combination of both, you can search the game code to see how they are used (include multi_scripts.py "cf_prop_spawn_agent" on your search).
DerGreif said:"slot_agent_is_blocked"
But :cur_years is a local varrieble and not work, how can I assign this?(
"cocuk_buyudu",menu_text_color(0xFF000000)|mnf_disable_all_keys,
"After 16 years, 1mounth 15 days.",
"none",
[(set_background_mesh, "mesh_pic_mb_warrior_1"),],
[
("continue",[],"Continue.",
[
(val_add, ":cur_year", 16),(val_add, ":cur_month", 1),(val_add, ":cur_day", 15),
(change_screen_map),(finish_mission),
]), ]
),
frozenpainter said:I used look like ----(assign, ":cur_year", 1226), (val_add, ":cur_year", 16),--- but still not work.
# Time-related operations
store_current_hours = 2270 # (store_current_hours, <destination>),
# Stores number of hours that have passed since beginning of the game. Commonly used to track time when accuracy up to hours is required.
store_time_of_day = 2271 # (store_time_of_day, <destination>),
# Stores current day hour (value in 0..24 range).
store_current_day = 2272 # (store_current_day, <destination>),
# Stores number of days that have passed since beginning of the game. Commonly used to track time when high accuracy is not required.
error in build time_passed_2 local varrieble unreognized.(store_current_day, ":time_passed_2"),
(store_add, ":time_passed_2", 5840),
(ti_before_mission_start, 0, ti_once,
[],
[
(get_player_agent_no, ":player_agent"),
(agent_get_position, pos0, ":player_agent"),
(set_spawn_position, pos0),
(spawn_agent, "$han_kavgaci"),
(assign,"$han_kavgaci",reg0),
(troop_add_item, "$han_kavgaci", "itm_staff"),
(troop_equip_items, "$han_kavgaci"),
(agent_set_team, reg0, 2),
(agent_add_relation_with_agent, ":player_agent", reg0, -100),
(agent_ai_set_aggressiveness, reg0, 199),
]),
frozenpainter said:I used look like but not work.
(store_current_day, ":time_passed_2"),
(val_add, ":time_passed_2", 5840)