(
"stormhaven_upper_levels",0,-1,
"stormhaven temp",
[(0,mtef_scene_source|mtef_team_0,af_override_horse,0,1,[]),
(1,mtef_scene_source|mtef_team_0,af_override_horse,0,1,[]),(2,mtef_scene_source|mtef_team_0,af_override_horse,0,1,[]),(3,mtef_scene_source|mtef_team_0,af_override_horse,0,1,[]),(4,mtef_scene_source|mtef_team_0,af_override_horse,0,1,[]),(5,mtef_scene_source|mtef_team_0,af_override_horse,0,1,[]),(6,mtef_scene_source|mtef_team_0,af_override_horse,0,1,[]),(7,mtef_scene_source|mtef_team_0,af_override_horse,0,1,[]),
(8,mtef_scene_source,af_override_horse,0,1,[]),(9,mtef_scene_source,af_override_horse,0,1,[]),(10,mtef_scene_source,af_override_horse,0,1,[]),(11,mtef_scene_source,af_override_horse,0,1,[]),
(12,mtef_scene_source,af_override_horse,0,1,[]),(13,mtef_scene_source,0,0,1,[]),(14,mtef_scene_source,0,0,1,[]),(15,mtef_scene_source,0,0,1,[]),
(16,mtef_visitor_source,af_override_horse,0,1,[]),(17,mtef_visitor_source,af_override_horse,0,1,[]),(18,mtef_visitor_source,af_override_horse,0,1,[]),(19,mtef_visitor_source,af_override_horse,0,1,[]),(20,mtef_visitor_source,af_override_horse,0,1,[]),(21,mtef_visitor_source,af_override_horse,0,1,[]),(22,mtef_visitor_source,af_override_horse,0,1,[]),(23,mtef_visitor_source,af_override_horse,0,1,[]),(24,mtef_visitor_source,af_override_horse,0,1,[]),
(25,mtef_visitor_source,af_override_horse,0,1,[]),(26,mtef_visitor_source,af_override_horse,0,1,[]),(27,mtef_visitor_source,af_override_horse,0,1,[]),(28,mtef_visitor_source,af_override_horse,0,1,[]),(29,mtef_visitor_source,af_override_horse,0,1,[]),(30,mtef_visitor_source,af_override_horse,0,1,[]),(31,mtef_visitor_source,af_override_horse,0,1,[])
],
[ (ti_inventory_key_pressed, 0, 0, [(set_trigger_result,1)], []),
(ti_tab_pressed, 0, 0, [(eq, "$may_use_leave",1),(set_trigger_result,1)], []),
(1, 0, ti_once, [], [
(store_current_scene, "$current_area"),
(scene_set_slot, "$current_area", slot_level, "$c"),
]),
(ti_before_mission_start, 0, ti_once, [], [(assign, "$may_use_leave", 0)]),
(.1, 0, 0, [],
[(get_player_agent_no, "$agent_no_player"),
(agent_get_position, pos5, "$agent_no_player"),
(entry_point_get_position, pos51, 51),
(get_distance_between_positions, "$distance_jump_to_menu_go_up", pos5, pos51),
(entry_point_get_position, pos52, 52),
(get_distance_between_positions, "$distance_jump_to_menu_go_down", pos5, pos52),
(.1, 3, -1, [(lt, "$distance_jump_to_menu_go_up", 400)],
[(assign, "$may_use_leave",1)]),
(.1, 3, -1, [(lt, "$distance_jump_to_menu_go_down", 400)],[(assign, "$go",1),(assign, "$may_use_leave",1)]),
]),
],
),