grailknighthero
Sergeant Knight
hayabusa12 said:I searched for this, and found nothing. I got the module system working, and did some dabbling, and I seriously messed up two native copies. no problem, right? Everyone started somwhere. my problem is, the "changes" I made stayed in the module system, and I can't figure out how to wipe/revert it back to native. any help?
Note- To reduce confusion, I did not mess up native without having copies of it, I still have several backups to go through. my problem is, the "changes" stayed in the python file, and it would take quite a while to find and remove them all.
Get a new module system.
Now my problem....
This problem has been around since .89x. I was trying to script in village rebellions and I had it so a party of peasants was spawned and traveled to the player to attack the player. Once I got this in(but I hadnt got them to attack the player yet, they just traveled to the player and the disappeared) I decided to change it so a battle would happen inside the player's village when the player entered it. So I commented out the previous code that has the party of peasants travel to the player.....But it still happened. So I deleted the commented out code from the module system. And it still happened except the party was somehow changed to the village farmer party. I was hoping when I updated my version to .901 it would stop, except it hasnt, and it now happens more often. Before it would happen like once a day(game day), now it happens practically every minute and has become very annoying. In .89x and .901 I have spent hours searching for any code that would cause this and I have found none. I have searched for every reference for the village farmer party and every reference is unchanged native code. The only thing I can think of is the code that spawns the village farmers is treating the player as a village but it is unchanged and the player is not between villages begin and villages end. What is going on!