again, anybody now how to fix it?
when I disable this it works:
the errors are:
Code:
common_regeneration = (1, 0, 0, [], [
(get_player_agent_no,":player_agent"),
(try_for_agents, ":agent"),
(agent_is_active, ":agent"),
(agent_is_alive, ":agent"),
(agent_is_human, ":agent"),
(neg|agent_is_routed, ":agent"),
(agent_get_troop_id, ":troop", ":agent"),
(try_begin),#player
(eq, ":agent", ":player_agent"),
(assign, ":regen_rate", "$player_regen_rate"),
(else_try),#heroes
(troop_is_hero,":troop"),
(eq, "$hero_health_regen", 1),
(try_begin),#kings
(this_or_next|is_between, ":troop", kings_begin, kings_end),
(is_between, ":troop", pretenders_begin, pretenders_end),
(assign, ":regen_rate", 5),
(else_try),#lords
(is_between, ":troop", lords_begin, lords_end),
(assign, ":regen_rate", 3),
(else_try),#other heroes
(assign, ":regen_rate", 2),
(try_end),
(else_try),#regulars
(eq, "$regular_health_regen", 1),
(assign, ":regen_rate", 1),
(val_div, ":regen_rate", 2),
(try_end),
(gt, ":regen_rate", 0),
(store_agent_hit_points, ":agent_health", ":agent", 0),
(val_add, ":agent_health", ":regen_rate"),
(agent_set_hit_points, ":agent", ":agent_health", 0),
(try_end),
])
# EGIII ABILITIES Begin
abilities_help1 = (0, 0, 0,[(key_clicked, "$key_abilities_help"),
(eq, "$abilities_help", 1),
(store_add, ":string", "$key_abilities_rage", "str_0x02"),
(str_store_string, s1, ":string"),
(store_add, ":string", "$key_abilities_focus", "str_0x02"),
(str_store_string, s2, ":string"),
(store_add, ":string", "$key_abilities_sprint", "str_0x02"),
(str_store_string, s3, ":string"),
(store_add, ":string", "$key_abilities_horse_whistle", "str_0x02"),
(str_store_string, s4, ":string"),
(store_add, ":string", "$key_abilities_first_aid", "str_0x02"),
(str_store_string, s5, ":string"),
(store_add, ":string", "$key_abilities_battlecry", "str_0x02"),
(str_store_string, s6, ":string"),
(store_add, ":string", "$key_abilities_warcry", "str_0x02"),
(str_store_string, s7, ":string"),
(store_add, ":string", "$key_abilities_taunt", "str_0x02"),
(str_store_string, s8, ":string"),
(store_add, ":string", "$key_abilities_help", "str_0x02"),
(str_store_string, s9, ":string"),], [
(tutorial_message, "@Combat abilities:^^{s1} : RAGE, +5 Power strike, +5 Power throw, +5 Agility, lasts for 2xStrength sec, requires 14 Strength ^^{s2} : FOCUS, +10xIntelligence to weapon proficiencies, +5 Agility, lasts for 2xIntelligence sec, requires 14 Intelligence ^^{s3} : SPRINT, +7 Athletics, +15 Agility, lasts for 2xAgility seconds, requires 14 Agility ^^{s4} : WHISTLE FOR HORSE, call a horse to come to you, more than one with higher Charisma, requires 14 Charisma ^^{s5} : FIRST AID, treat your immediate wounds to recover 3xFirstAid+Intelligence hitpoints, requires 14 Intelligence ^^{s6} : BATTLECRY, rally your wounded troops to fight and recover 3xLeadership+Charisma percent of their hitpoints ^^{s7} : WARCRY, unleash a fearsome cry to terrify weaker oppnents around you ^^{s8} : TAUNT, attract the attention of your enemies, more with higher charisma^^All combat abilites can be used every 60 seconds in battle ^^Press {s9} to close help."),
(assign, "$abilities_help", 0),
])
abilities_help2 = (0, 1, 0,[(key_clicked, "$key_abilities_help"),(eq, "$abilities_help", 0)], [
(assign, "$abilities_help", 1),
(tutorial_message, "@ "),
(store_add, ":string", "$key_abilities_help", "str_0x02"),
(str_store_string, s9, ":string"),
(display_message,"@Press {s9} for help",0x6495ed),
])
abilities_help3 = (1, 3, ti_once, [], [
(assign, "$abilities_help", 1),
(store_add, ":string", "$key_abilities_help", "str_0x02"),
(str_store_string, s9, ":string"),
(display_message,"@Press {s9} for help",0x6495ed),
(assign, "$ability", 1),
])
abilities_horse_whistle = (0, 0, 60, [(key_clicked, "$key_abilities_horse_whistle"),(store_attribute_level,"$attribute","$g_player_troop",3),(ge,"$attribute",14),(neg|main_hero_fallen)], [
(play_sound,"snd_horse_low_whinny"),
(get_player_agent_no, ":player_agent"),
(agent_get_position, pos1, ":player_agent"),
(store_sub,":ch_bonus","$attribute",14),
(val_div,":ch_bonus",-2),
(assign,":whistled",":ch_bonus"),
(try_for_agents,":agent"),
(agent_is_alive,":agent"),
(neg|agent_is_human,":agent"),
(lt,":whistled",1),
(agent_get_position, pos2, ":agent"),
(get_distance_between_positions,":distance",pos2,pos1),
(ge,":distance",250),
(agent_set_scripted_destination,":agent",pos1,1),
(val_add,":whistled",1),
(try_end),
(gt,":whistled",0),
(display_message,"@You whistle for a horse!",0x6495ed),
(call_script, "script_sprint_exp_penalty"),
])
# EGIII ABILITIES End
common_damage_system1 = (ti_on_agent_hit, 0, 0, [],[
(store_trigger_param_1, ":agent"),
(store_trigger_param_2, ":attacker"),
(store_trigger_param_3, ":damage"),
(store_trigger_param_3, ":orig_damage"),
(agent_get_troop_id, ":troop", ":agent"),
(agent_get_troop_id, ":attacker_troop", ":attacker"),
(assign, ":dodged", 0),
(agent_is_active,":agent"),#stop accidental CTD
(agent_is_alive,":agent"),#same diff
(agent_is_active,":attacker"),#stop accidental CTD
(agent_is_alive,":attacker"),#same diff
(try_begin),#Damage is avoided 3% per point of Athletics
(ge, "$dodge_rate", 1),
(agent_is_human, ":agent"),#stop if not human
(store_skill_level, ":athletics", "skl_athletics", ":troop"),
(gt, ":athletics", 0),
(val_mul, ":athletics", "$dodge_rate"),
(store_random_in_range, ":random_no", 1, 100),
(le, ":random_no", ":athletics"),
(assign, ":dodged", 1),
(try_begin),
(eq, ":troop", "trp_player"),
(display_message, "@You dodge the attack!"),
(else_try),
(eq, ":attacker_troop", "trp_player"),
(display_message, "@{He/She} dodges the attack!"),
(try_end),
(else_try),#if not dodged
(try_begin),#Critical hits for missiles
(ge, "$missile_critical_damage", 1),
(this_or_next|is_between, reg0, "itm_arrows", "itm_cartridges"),
(eq, reg0, "itm_cartridges"),
(store_random_in_range, ":random_no", 1, 100),
(try_begin),
(le, ":random_no", 5),
(val_max, ":damage", "$missile_critical_damage"),
(assign, reg1, "$missile_critical_damage"),
(eq, ":troop", "trp_player"),
(display_message, "@{He/She} delivered {reg1} damage with a critical hit!"),
(else_try),
(eq, ":attacker_troop", "trp_player"),
(display_message, "@You delivered {reg1} damage with a critical hit!"),
(try_end),
(try_end),
(agent_is_human, ":agent"),#stop if not human
(try_begin),#Random knockdown, with STR used to test
(eq, "$knockdown_on", 1),
(neg|is_between, reg0, "itm_arrows", "itm_cartridges"),
(neq, reg0, "itm_cartridges"),
(store_attribute_level,":strength",":attacker_troop",ca_strength),
(store_attribute_level,":enemy_strength",":troop",ca_strength),
(store_sub, ":strength_test", ":strength", ":enemy_strength"),
(val_max, ":strength_test", 2),#2 percent knockdown chance, if the atacker is weaker than the defender.
(store_random_in_range, ":random", 1, 100),
(neg|agent_is_ally,":agent"),#don't knock down allies
(agent_is_human, ":agent"),#stop if not human
(agent_get_horse, ":horse", ":agent"),
(eq, ":horse", -1),#don't knock down riders, maybe write some "lose yer horse" code later
(le, ":random", ":strength_test"),
(agent_set_animation, ":agent","anim_shield_strike"),
(try_begin),
(eq, ":troop", "trp_player"),
(display_message, "@{He/She} knocked you down!"),
(else_try),
(eq, ":attacker_troop", "trp_player"),
(display_message, "@You knocked {him/her} down!"),
(try_end),
(try_end),
(try_begin),#Damage is lowered 3% per point of Ironflesh.
(ge, "$ironskin_rate", 1),
(agent_is_human, ":agent"),#stop if not human
(store_skill_level, ":ironflesh", "skl_ironflesh", ":troop"),
(gt, ":ironflesh", 0),
(val_mul, ":ironflesh", "$ironskin_rate"),
(assign, ":mod_damage", ":damage"),
(val_mul, ":mod_damage", ":ironflesh"),
(val_div, ":mod_damage", 100),#Rounded here, but whatever.
(assign, reg1, ":damage"),
(val_sub, ":damage", ":mod_damage"),
(assign, reg2, ":damage"),
(try_begin),
(eq, ":troop", "trp_player"),
(display_message, "@Because of your ironflesh skill, you received {reg2} damage instead of {reg1}!"),
(else_try),
(eq, ":attacker_troop", "trp_player"),
(display_message, "@Because of {his/her} ironflesh skill, {he/she} received {reg2} damage instead of {reg1}!"),
(try_end),
(try_end),
(else_try),#if not human
(neg|agent_is_human, ":agent"),
# (try_begin),#Pike special rules
# (is_between, reg0, "itm_pikes_start", "itm_pikes_end"),
# (val_min, ":damage", 100),
# (try_end),
(try_begin),#Horses randomly rear if they take damage
(eq, "$random_rear_on", 1),
(store_random_in_range, ":random_no", 1, 100),
(gt, ":damage", 5),
(le, ":random_no", 10),
(agent_set_animation, ":agent","anim_horse_rear"),
(try_end),
(try_end),
(store_sub, ":diff_damage", ":damage", ":orig_damage"),
(store_agent_hit_points, ":hitpoints" , ":agent", 1),
(val_sub, ":hitpoints", ":diff_damage"),
(try_begin),#if dodged
(eq, ":dodged", 1),
(store_agent_hit_points, ":current_hp", ":agent", 1),#store current health
(agent_set_hit_points,":agent",100,0),#100% health
(store_agent_hit_points, ":max_hp", ":agent", 1),#store max health
(agent_set_hit_points,":agent",":current_hp",1),
(ge, ":damage", ":max_hp"), #arbitrary output register - damage will be overkill
(agent_set_slot, ":agent", slot_agent_avoid, ":current_hp"), #inside slot
(agent_set_no_death_knock_down_only, ":agent", 1), #disable death
(else_try),
(agent_set_hit_points,":agent",":hitpoints",1),
(try_end),
])
common_damage_system2 = (ti_on_agent_knocked_down, 0, 0,[],[
(store_trigger_param_1, ":agent"),
(agent_get_slot, ":hp", ":agent", slot_agent_avoid),
(ge, ":hp", 1), #this slot was marked
(agent_set_slot, ":agent", slot_agent_avoid, 0),
(agent_set_hit_points, ":agent", ":hp", 1), #restore hp
(agent_set_no_death_knock_down_only, ":agent", 0),
])
theoris_decapitation = (ti_on_agent_hit, 0, 0, [],[
(store_trigger_param_1, ":agent"),
(store_trigger_param_3, ":damage"),
(agent_is_human, ":agent"),
(store_agent_hit_points, ":hp", ":agent", 1),
(ge, ":damage", 30),
(ge, ":damage", ":hp"),
(agent_get_position, pos1, ":agent"),
(get_distance_between_positions, ":distance", pos1, pos0),
(is_between, ":distance", 160, 176), # *zing*
(agent_get_item_slot, ":item", ":agent", 4), #head slot
(try_begin),
(ge, ":item", 1),
(agent_unequip_item, ":agent", ":item"),
(try_end),
(agent_equip_item, ":agent", "itm_invisible_head"),
(particle_system_burst, "psys_game_blood_2", pos1, 125), #Yeah..
#(set_spawn_position, pos1),
#(spawn_scene_prop, "spr_physics_head"),
])
Code:
custom_commander_commom_triggers = [
#custom_commander_camera,
custom_commander_init_hero_begin_xp,
...
custom_commander_give_hero_extra_xp,
dplmc_horse_speed,
deploy_pavise,
#################################################################################################################
# Floris Improved Mod Pack (FIMP) 0.2 begin -> #
#################################################################################################################
common_regeneration,
abilities_help1,
abilities_help2,
abilities_help3,
abilities_horse_whistle,
abilities_taunt1,
abilities_taunt2,
abilities_warcry1,
abilities_warcry2,
abilities_first_aid,
abilities_battlecry1,
abilities_battlecry2,
abilities_rage1,
abilities_rage2,
abilities_rage3,
abilities_sprint1,
abilities_sprint2,
abilities_sprint3,
abilities_focus1,
abilities_focus2,
abilities_focus3,
common_damage_system1,
common_damage_system2,
theoris_decapitation,
#################################################################################################################
# Floris Improved Mod Pack (FIMP) 0.2 end <- #
#################################################################################################################
]
Code:
abilities_help1,
abilities_help2,
abilities_help3,
abilities_horse_whistle,
# abilities_taunt1,
# abilities_taunt2,
# abilities_warcry1,
# abilities_warcry2,
abilities_first_aid,
# abilities_battlecry1,
# abilities_battlecry2,
# abilities_rage1,
# abilities_rage2,
# abilities_rage3,
# abilities_sprint1,
# abilities_sprint2,
# abilities_sprint3,
# abilities_focus1,
# abilities_focus2,
# abilities_focus3,
common_damage_system1,
common_damage_system2,
theoris_decapitation,
the errors are:
Code:
Initializing...
Compiling all global variables...
Error in mission template:
('town_default', 0, -1, 'Default town visit', [(0, 4100, 256, 0, 1, [159, 158, 2
5, 541]), (1, 4100, 256, 0, 1, []), (2, 4100, 256, 0, 1, []), (3, 4100, 256, 0,
1, []), (4, 4100, 256, 0, 1, []), (5, 4100, 256, 0, 1, []), (6, 4100, 256, 0, 1,
[]), (7, 4100, 256, 0, 1, []), (8, 4, 256, 0, 1, []), (9, 4, 256, 0, 1, []), (1
0, 4, 256, 0, 1, []), (11, 4, 256, 0, 1, []), (12, 4, 256, 0, 1, []), (13, 4, 0,
0, 1, []), (14, 4, 0, 0, 1, []), (15, 4, 0, 0, 1, []), (16, 16, 256, 0, 1, []),
(17, 16, 256, 0, 1, []), (18, 16, 256, 0, 1, []), (19, 16, 256, 0, 1, []), (20,
16, 256, 0, 1, []), (21, 16, 256, 0, 1, []), (22, 16, 256, 0, 1, []), (23, 16,
256, 0, 1, []), (24, 16, 256, 0, 1, []), (25, 16, 256, 0, 1, []), (26, 16, 256,
0, 1, []), (27, 16, 256, 0, 1, []), (28, 16, 256, 0, 1, []), (29, 16, 256, 0, 1,
[]), (30, 16, 256, 0, 1, []), (31, 16, 256, 0, 1, [])], [(1, 0, 100000000.0, []
, [(2211, ':cur_scene'), (503, ':cur_scene', 0, 1), 4, (31, '$sneaked_into_town'
, 1), (1, 'script_music_set_situation_with_culture', 16384), 5, (31, '$talk_cont
ext', 14), (1, 'script_music_set_situation_with_culture', 512), 5, (1, 'script_m
usic_set_situation_with_culture', 8192), 3]), (-19.0, 0, 0, [], [(1, 'script_cha
nge_banners_and_chest'), (1, 'script_initialize_tavern_variables')]), (-22.0, 0,
0, [(2075, 1)], []), (1, 0, 0, [(32, '$g_belligerent_drunk_leaving', 0), (1780,
0, 0), (1710, 1, '$g_belligerent_drunk_leaving'), (710, ':dist', 0, 1), (214748
3680L, ':dist', 150)], [(1749, '$g_belligerent_drunk_leaving'), (2133, '$g_belli
gerent_drunk_leaving', 0)]), (-21.0, 0, 0, [4, (31, '$g_main_attacker_agent', 0)
, (2075, 1), 3], []), (2, 0, 0, [2147483690L, (31, '$talk_context', 14), (214748
4188L, 'trp_hired_assassin', 12, '$g_encountered_party'), (540, 'trp_belligerent
_drunk', 12, '$g_encountered_party'), (31, '$drunks_dont_pick_fights', 0)], [4,
(31, '$g_start_belligerent_drunk_fight', 0), (2133, '$g_start_belligerent_drunk_
fight', 1), (12, ':cur_agent'), (1718, ':cur_agent_troop', ':cur_agent'), (31, '
:cur_agent_troop', 'trp_belligerent_drunk'), (2133, '$g_belligerent_drunk', ':cu
r_agent'), 3, 5, (31, '$g_start_belligerent_drunk_fight', 1), (1712, '$g_bellige
rent_drunk'), (1702, '$g_belligerent_drunk'), (1700, ':player_agent'), (1710, 0,
':player_agent'), (1710, 1, '$g_belligerent_drunk'), (710, ':dist', 0, 1), (728
, ':pos0_z', 0), (728, ':pos1_z', 1), (2121, ':z_difference', ':pos1_z', ':pos0_
z'), 4, (2147483680L, ':z_difference', 0), (2107, ':z_difference', -1), 3, (2122
, ':z_difference_mul_3', ':z_difference', 3), (2105, ':dist', ':z_difference_mul
_3'), (2136, ':random_value', 0, 200), (2120, ':400_plus_random_200', 400, ':ran
dom_value'), (2147483680L, ':dist', ':400_plus_random_200'), (1, 'script_activat
e_tavern_attackers'), (1920, 'trp_belligerent_drunk'), (2133, '$g_start_belliger
ent_drunk_fight', 2), 3]), (2, 0, 0, [2147483690L, (31, '$talk_context', 14), (5
40, 'trp_hired_assassin', 12, '$g_encountered_party')], [4, (31, '$g_start_hired
_assassin_fight', 0), (2133, '$g_start_hired_assassin_fight', 1), (12, ':cur_age
nt'), (1718, ':cur_agent_troop', ':cur_agent'), (31, ':cur_agent_troop', 'trp_hi
red_assassin'), (2133, '$g_hired_assassin', ':cur_agent'), 3, 5, (31, '$g_start_
hired_assassin_fight', 1), (1712, '$g_hired_assassin'), (1702, '$g_hired_assassi
n'), (1700, ':player_agent'), (1710, 0, ':player_agent'), (1710, 1, '$g_hired_as
sassin'), (710, ':dist', 0, 1), (728, ':pos0_z', 0), (728, ':pos1_z', 1), (2121,
':z_difference', ':pos1_z', ':pos0_z'), 4, (2147483680L, ':z_difference', 0), (
2107, ':z_difference', -1), 3, (2122, ':z_difference_mul_3', ':z_difference', 3)
, (2105, ':dist', ':z_difference_mul_3'), (2136, ':random_value', 0, 200), (2120
, ':400_plus_random_200', 400, ':random_value'), (2147483680L, ':dist', ':400_pl
us_random_200'), (1, 'script_activate_tavern_attackers'), (2133, '$g_start_hired
_assassin_fight', 2), 3]), (3, 0, 100000000.0, [2147483690L, (31, '$talk_context
', 14), (32, '$g_main_attacker_agent', 0), (3221227174L, '$g_main_attacker_agent
'), (1703, '$g_main_attacker_agent')], [1935, (12, ':agent'), (1702, ':agent'),
(1710, 4, ':agent'), (1730, ':agent', 4), 3, (521, ':tavernkeeper', '$g_encounte
red_party', 20), (1920, ':tavernkeeper')]), (3, 0, 100000000.0, [2147483690L, (3
1, '$talk_context', 14), (32, '$g_main_attacker_agent', 0), 1006], [(2060, 'mnu_
lost_tavern_duel'), (1907, 0)]), (1, 0, 0, [2147483690L, (31, '$talk_context', 1
4), (32, '$g_main_attacker_agent', 0), (1700, ':player_agent'), (1702, ':player_
agent'), (1726, ':wielded_item', ':player_agent', 0), (33, ':wielded_item', 'itm
_darts', 'itm_torch'), (2147483679L, ':wielded_item', 'itm_javelin_melee'), (214
7483679L, ':wielded_item', 'itm_throwing_spear_melee'), (2147483679L, ':wielded_
item', 'itm_jarid_melee'), (2147483679L, ':wielded_item', 'itm_light_throwing_ax
es_melee'), (2147483679L, ':wielded_item', 'itm_throwing_axes_melee'), (21474836
79L, ':wielded_item', 'itm_heavy_throwing_axes_melee')], [(521, ':tavernkeeper',
'$g_encountered_party', 20), (1920, ':tavernkeeper')]), (1, 0, 0, [(32, '$g_mai
n_attacker_agent', 0)], [(1726, ':wielded_item', '$g_main_attacker_agent', 0), (
2111, '$g_attacker_drawn_weapon', ':wielded_item'), (1, 'script_neutral_behavior
_in_fight')]), (0, 0, 100000000.0, [], [(12, ':agent_no'), (1704, ':agent_no'),
(1718, ':troop_no', ':agent_no'), (1507, ':troop_no'), (1515, ':troop_xp', ':tro
op_no'), (500, ':troop_no', 329, ':troop_xp'), 3]), (1, 0, 0, [], [(1700, ':play
er_agent'), (12, ':agent_no'), (1704, ':agent_no'), (1718, ':troop_no', ':agent_
no'), (1507, ':troop_no'), (1515, ':troop_xp', ':troop_no'), (520, ':troop_extra
_xp_limit', ':troop_no', 329), (32, ':troop_xp', ':troop_extra_xp_limit'), (2121
, ':xp_dif', ':troop_xp', ':troop_extra_xp_limit'), (2172, ':troop_int', ':troop
_no', 2), (2122, ':extra_xp', ':troop_int', 3), (2107, ':extra_xp', ':xp_dif'),
(2108, ':extra_xp', 100), (1107, 0), (1062, ':extra_xp', ':troop_no'), (1107, 1)
, 4, (31, ':agent_no', ':player_agent'), (32, ':extra_xp', 0), (31, '$g_report_e
xtra_xp_and_wpt', 1), (2133, 72057594037927937L, ':extra_xp'), (1106, '@You got
{reg1} extra experience because of your intelligence.'), 3, (1515, ':troop_final
_xp', ':troop_no'), (500, ':troop_no', 329, ':troop_final_xp'), (2121, ':wpn_poi
nts_add', ':troop_final_xp', ':troop_extra_xp_limit'), (2170, ':skill_level', 27
, ':troop_no'), (2105, ':skill_level', 10), (2107, ':wpn_points_add', ':skill_le
vel'), (2108, ':wpn_points_add', 20), (2108, ':wpn_points_add', 100), (32, ':wpn
_points_add', 0), (1525, ':troop_no', ':wpn_points_add'), 4, (31, ':agent_no', '
:player_agent'), (31, '$g_report_extra_xp_and_wpt', 1), (2133, 72057594037927937
L, ':wpn_points_add'), (2121, 72057594037927938L, 72057594037927937L, 1), (1106,
'@You got {reg1} weapon {reg2?points:point}.'), 3, 3]), (1, 0, 0, [], [(1700, '
:player_agent'), (12, ':agent_no'), (2147483679L, ':agent_no', ':player_agent'),
(1702, ':agent_no'), (1704, ':agent_no'), (1727, ':agent_ammo', ':agent_no'), (
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