import string
from process_common import *
from module_items import *
def get_item_code(item):
prefix = "it_"
code = prefix + item[0]
return code
def save_python_header():
file = open("./ID_items.py","w")
for i_item in xrange(len(items)):
file.write("itm_%s = %d\n"%(convert_to_identifier(items[i_item][0]),i_item))
file.close()
def write_items(variable_list,variable_uses,tag_uses,quick_strings):
itemkinds_file_name = export_dir + "item_kinds1.txt"
ofile = open(itemkinds_file_name,"w")
ofile.write("itemsfile version 2\n")
ofile.write("%d\n"%len(items))
for item in items:
if (item[3] & itp_merchandise) > 0:
id_no = find_object(items,convert_to_identifier(item[0]))
add_tag_use(tag_uses,tag_item,id_no)
ofile.write(" itm_%s %s %s %d "%(convert_to_identifier(item[0]),replace_spaces(item[1]),replace_spaces(item[1]),len(item[2])))
item_variations = item[2]
for item_variation in item_variations:
ofile.write(" %s %d "%(item_variation[0],item_variation[1]))
ofile.write(" %d %d %d %d %f %d %d %d %d %d %d %d %d %d %d %d %d\n"%(item[3], item[4], item[5], item[7],
get_weight(item[6]),
get_abundance(item[6]),
get_head_armor(item[6]),
get_body_armor(item[6]),
get_leg_armor(item[6]),
get_difficulty(item[6]),
get_hit_points(item[6]),
get_speed_rating(item[6]),
get_missile_speed(item[6]),
get_weapon_length(item[6]),
get_max_ammo(item[6]),
get_thrust_damage(item[6]),
get_swing_damage(item[6]),
))
trigger_list = []
if (len(item) >
:
trigger_list = item[8]
save_simple_triggers(ofile,trigger_list, variable_list,variable_uses,tag_uses,quick_strings)
ofile.close()
print "Exporting item data..."
save_python_header()
from module_info import *
from process_common import *
from process_operations import *
variable_uses = []
variables = load_variables(export_dir,variable_uses)
tag_uses = load_tag_uses(export_dir)
quick_strings = load_quick_strings(export_dir)
write_items(variables,variable_uses,tag_uses,quick_strings)
save_variables(export_dir,variables,variable_uses)
save_tag_uses(export_dir,tag_uses)
save_quick_strings(export_dir,quick_strings)
#print "Finished with Items."