Winter said:if you don't put the charge flag on your template, it will never be used by the encounter_attack menu, even if you explicitly put it in there.
Um, I think you're confused here. The problem is that the game will end up automatically using your charge template half the time, for any fight that uses encounter_attack. That means all party encounters. If you wanted to make a modified, alternate set of charge templates to work alongside the native ones (like I did), that's made impossible by this bug/feature.fisheye said:Why would you use encounter_attack instead of just jumping straight to the mission? The only benefit I can think of is the "attack options" screen which shows you the type and number of your troops vs theirs. Admittedly useful, but is there more?
Winter said:If you wanted to make a modified, alternate set of charge templates to work alongside the native ones (like I did), that's made impossible by this bug/feature.
Remove the troop's scene assignment. Make a set_visitor operation for this troop in a try_begin in the town menu, underneath the normal set_visitor stuff for the towns. In the try_begin, use (eq,"$current_town","p_your_NPC's_town"). Then store_time_of_day, and use is_between to specify the hours you want the NPC to be present.smaug_the_dragon said:Ok, I'm a bit further along in my modding skills now, thanks for the help.
Currently I'm trying to figure out if its possible to have an npc not be in a town if its night and present if its during the day (and vice versa) Is there a way to tell if its night or day, and then tell mabye the entry point to dissapear if its night. I'd also like to be able to do that with doors and such, closing them during the night ect. Is this even possible?
Show us your code, don't just describe it!smaug_the_dragon said:Ok no I don't. My code seemend fine, but I would get errors, and then when I fixed the errors it froze when entering the town. I think I may have put it into a repeting loop.
ironpants said:Is there a way to make one scene conditionally use two or more entry points? For example one castle scene that puts you outside / inside the walls depending on attack / defense conditions.