Oh, that explains a lot. Thanks.
party_detach seems to have 0 radius.
As a workaround, I've tried the following: Making a detached unit spawn around itself with a radius of 1. However, the unit still spawns with 0 radius.
(party_detach, ":lord_led_party"),
(party_relocate_near_party, ":lord_led_party", ":lord_led_party", 1),
Do I need to make the unit spawn around another party for party_relocate_near_party to work?
party_detach seems to have 0 radius.
As a workaround, I've tried the following: Making a detached unit spawn around itself with a radius of 1. However, the unit still spawns with 0 radius.
(party_detach, ":lord_led_party"),
(party_relocate_near_party, ":lord_led_party", ":lord_led_party", 1),
Do I need to make the unit spawn around another party for party_relocate_near_party to work?