That doesn't make a difference.check_engine said:Try changing the level of your Khergit Horse Archer and Khergit Skirmisher to be the same.
As it is now you are telling the game to allow a tribesman to upgrade to either a Skirmisher or Horse Archer, but the Horse Archer is several levels higher.
It may be an issue of the game seeing that when unit A can upgrade to B or C unit A still actually requires four more levels to reach unit C.
Don't know if this is the issue or not, but I reckon it's worth a try.
-Cheers
["galava", "Galava","Galava",tf_hero, scn_dhorak_keep|entry(2),reserved, fac_commoners,[itm_coat_of_plates,itm_mail_boots,itm_mail_mittens,itm_great_axe,itm_war_bow],str_14|agi_7|int_12|cha_7|level(25)|wp(120),knows_ironflesh_3|knows_power_strike_2|knows_athletics_2|knows_riding_2,0x0000000800000001124000000020000000000000001c00800000000000000000],
["takira", "Takira", "Takira",tf_hero|tf_female, scn_dhorak_keep|entry(3),reserved, fac_commoners,[itm_war_bow,itm_barbed_arrows,itm_glaive,itm_mail_shirt,itm_splinted_greaves],str_14|agi_7|int_12|cha_7|level(25)|wp(150),knows_ironflesh_3|knows_power_strike_2|knows_athletics_2|knows_riding_2,0x00000003bf0030067ff7fbffefff6dff00000000001f6dbf0000000000000000],
["kamos", "Kamos", "Kamos",tf_hero, scn_dhorak_keep|entry(4),reserved, fac_commoners,[itm_cuir_bouilli,itm_black_greaves,itm_leather_gloves,itm_straw_hat,itm_bastard_sword],str_14|agi_7|int_12|cha_7|level(25)|wp(130),knows_ironflesh_3|knows_power_strike_2|knows_athletics_2|knows_riding_2,0x0000000009002003140000000000000000000000001c80400000000000000000],
["miclee", "Miclee", "Miclee",tf_hero, scn_dhorak_keep|entry(9),reserved, fac_commoners,[],def_attrib|level(1),wp(10),knows_common,0x0000000fff0061cd6d7ffbdf9df6ebee00000000001ffb7f0000000000000000],
Blaidd-y-nos said:Edit: moments after posting this i have found the board beneath it on .960 module system, however advice on modifying the game physics engine would still be much appreciated, thanks
WOLVES! said:hi is it possible to edit textures straight from the BRF file,textures(C:\Program Files\Mount&Blade\CommonRes\textures)?
Realy? Why not? Is it hardcoded?grailknighthero said:You cant.
First set the health to 0 and then use agent_deliver_damage_to_agent. If there is no "deliverer", you should use the agent himself (There is no way to make the "fell unconscious" message).Tul said:Two simple (I hope) questions:
1. How to kill agent via trigger?
There is a agent_set_position operation, I think. Last time I tryed, it didn't work, though.Tul said:2. Is there a way to instantly change position of agent icluding his rotation?
Works great, thanks.Highlander said:First set the health to 0 and then use agent_deliver_damage_to_agent. If there is no "deliverer", you should use the agent himself (There is no way to make the "fell unconscious" message).
Highlander said:There is a agent_set_position operation, I think. Last time I tryed, it didn't work, though.