Thane Delphi
Does winters dialog states still work with warband? If not would someone please point me in the direction ones that do work.
Thanks.
Thanks.
Thane Delphi said:Does winters dialog states still work with warband? If not would someone please point me in the direction ones that do work.
Thanks.
[anyone,"start",
[
(eq,"$talk_context", tc_party_encounter),
],
[anyone,"start",
[
(eq,"$talk_context", tc_party_relieved),
],
[anyone,"start",
[
(eq,"$talk_context", tc_prisoner_liberated),
],
[anyone,"start",
[
(eq,"$talk_context", tc_enemy_defeated),
],
[anyone,"start",
[
(eq,"$talk_context", tc_hero_defeated),
],
[anyone,"start",
[
(eq,"$talk_context", tc_event_trggered),
],
[anyone,"start",
[
(eq,"$talk_context", tc_member_chat),
],
[anyone,"start",
[
(eq,"$talk_context", tc_prisoner_chat),
],
Docm30 said:Is there a way you can make a scene where there is never any rain? basically I have an interior scene that's actually an exterior for lighting reasons, but I don't want rain to ever appear in the scene. I tried using set_rain with zero strength, but it causes the rain sound to play. I could live with that if it only did it when it was actually raining, but as far as I know, there's no way to check if it's raining.
Thanks.
This might help?Docm30 said:Is there a way you can make a scene where there is never any rain? basically I have an interior scene that's actually an exterior for lighting reasons, but I don't want rain to ever appear in the scene. I tried using set_rain with zero strength, but it causes the rain sound to play. I could live with that if it only did it when it was actually raining, but as far as I know, there's no way to check if it's raining.
Thanks.
He wants it that there won't be any rain. Not the sound.Quintillius said:This might help?Docm30 said:Is there a way you can make a scene where there is never any rain? basically I have an interior scene that's actually an exterior for lighting reasons, but I don't want rain to ever appear in the scene. I tried using set_rain with zero strength, but it causes the rain sound to play. I could live with that if it only did it when it was actually raining, but as far as I know, there's no way to check if it's raining.
Thanks.
stop_all_sounds = 609 # (stop_all_sounds, [options]), # 0 = default, 1 = fade out current track, 2 = stop current track
This is the actual script:MadVader said:Dude???
(assign, reg0, 5000),
(val_mul, reg0, -1),
The first argument is always a variable or a register. Stop trying to change constants. Constants are constant.
If the number is negative then:Quintillius said:This is the actual script:
(party_get_slot, ":slot_gold", "$current_town", slot_village_gold),
(store_sub, ":store", "$vill_costs", ":slot_gold"),
(ge, ":store", 0),
(store_mul, reg0,":store", -1), # Positive number now
Game shows me a negative number...
(ge, ":store", 0),
(lt, ":store", 0), #if negative number
(store_mul, reg0,":store", -1), # Positive number now
(party_get_slot, ":slot_gold", "$current_town", slot_village_gold),
(store_sub, reg0, "$vill_costs", ":slot_gold"), # Is already positive.
(gt, reg0, 0),
>> "But sir, our village cannot afford this! We lack {reg0} Denars."
AFAIK you can't make it rain and snow at the same time - try making the snow strength to 0 instead.Docm30 said:Is there a way you can make a scene where there is never any rain? basically I have an interior scene that's actually an exterior for lighting reasons, but I don't want rain to ever appear in the scene. I tried using set_rain with zero strength, but it causes the rain sound to play. I could live with that if it only did it when it was actually raining, but as far as I know, there's no way to check if it's raining.
Thanks.
grailknighthero said:If I'm not mistaken, if anyone tries to raid your "villages" and run away, the icon will change to the normal m&b icons. And if the raid is successful, after the recovery progress is complete the icon will change to normal m&b icons, unless you have changed icon_village_c, icon_village_snow_a and the other native icons. ":normal_village_icon" needs to be whatever you have in the parties module.
Somebody said:AFAIK you can't make it rain and snow at the same time - try making the snow strength to 0 instead.
xPearse said:grailknighthero said:If I'm not mistaken, if anyone tries to raid your "villages" and run away, the icon will change to the normal m&b icons. And if the raid is successful, after the recovery progress is complete the icon will change to normal m&b icons, unless you have changed icon_village_c, icon_village_snow_a and the other native icons. ":normal_village_icon" needs to be whatever you have in the parties module.
That script doesn't affect the villages, the villages are now tents as if somewhere it's making it deserted or burnt because I didn't edit the normal ones only deserted and burnt. Did anyone else have this problem before, I copied the code from regular M&B for this village raid script to see what happens. Loading up the game now.