map.txtKaiserStalker said:I'd like to do a total conversion, but I can't find the world map files...can someone help me?
It's in your Mod folder in warband.
for moving parties, Module_Parties wich is in your Module system files.
map.txtKaiserStalker said:I'd like to do a total conversion, but I can't find the world map files...can someone help me?
The troop_set_type operation, which does the actual gender assignment.Taran3 said:I tried adding some new skins and therefore I added a new choice in the choose gender menu.
The problem is that despite the startup screen showing my character as male (boy growing out of childhood etc.) npcs refer to my character as madam.
I did add (assign,"$character_gender",tf_male),
What did I miss?
Somebody said:The troop_set_type operation, which does the actual gender assignment.Taran3 said:I tried adding some new skins and therefore I added a new choice in the choose gender menu.
The problem is that despite the startup screen showing my character as male (boy growing out of childhood etc.) npcs refer to my character as madam.
I did add (assign,"$character_gender",tf_male),
What did I miss?
(troop_get_type, reg11, "trp_player), (val_and, reg11, tf_female),
(ti_on_item_unwielded, 0, 0, [], #Trigger when an items unwielded (check if its -1 for empty hands)
[
(try_begin),
(multiplayer_is_server),
(store_trigger_param_1, ":agent_no"),
(agent_get_player_id, ":cur_player", ":agent_no"),
(agent_get_wielded_item, ":item_num", ":agent_no", 0),
(assign, reg0, ":item_num"),
(str_store_string, s0, "@Item unwielded: {reg0}"),
(multiplayer_send_string_to_player, ":cur_player", multiplayer_event_show_server_message, s0),
(try_end),
]),
Wait, what? I can't seem to get it. Let's have an example for the slow group (i.e. me). Let's say we've got a ti_on_agent_hit trigger, with 5, 10 as delay and rearm intervals, with code in the conditions block as well as the consequences. So, when an agent gets hit, the code in the conditions doesn't execute, the consequence code is executed immediately, the 5-second delay interval is forsaken, and this trigger (and every other ti_on_agent_hit? No?) will not do anything until the 10-second rearm interval passes. Did I get it correctly this time?cmpxchg8b said:Rearm works, delay doesn't.
If you use WSE, then you can do it with :The_dragon said:is there eny way to loop through registers? ( reg0 , reg1, reg2...)