Harlef said:ah nice, and where are these codes?
I've got a custom-made "100% Lumos Approved" icon, but can't remember where I've put the image file.CTCCoco said:We should do an award for those coders and modders which take their time to help newbies. I only helped a few times, but there are people helping everyday, which is a huge effort.
You should rephrase that to make sense, but you probably need to code prsnt_game_start.The_dragon said:how can i make a message displays when i start the game(when you see the principal menu:start new game,load game,multiplayer,settings etc)
The admins could be persuaded to add a special forum icon to replace the rank icon. Something to the effect of "noob helper".Lumos said:I've got a custom-made "100% Lumos Approved" icon, but can't remember where I've put the image file.CTCCoco said:We should do an award for those coders and modders which take their time to help newbies. I only helped a few times, but there are people helping everyday, which is a huge effort.
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MadVader said:You should rephrase that to make sense, but you probably need to code prsnt_game_start.The_dragon said:how can i make a message displays when i start the game(when you see the principal menu:start new game,load game,multiplayer,settings etc)
prsnt_game_start is a hardcoded presentation that runs in the main menu. It's not implemented for Native, you'll need to add it yourself. You can do anything with it.The_dragon said:MadVader said:You should rephrase that to make sense, but you probably need to code prsnt_game_start.The_dragon said:how can i make a message displays when i start the game(when you see the principal menu:start new game,load game,multiplayer,settings etc)
i need to know how to run something on the principal/main game menu(right after the game itself starts)
i know the maker of the Crusader Admin Tool made a version checker right after the game starts...
Michadr said:1) can there be flooding, say on the world map?
Only if you can change the texture on the world map during a game. I think it is possible with WSE with update_material operation.
2) Breaking ice. For instance during a battle.
If you make ice clunks in form of scene props, you can control them via operation in mission templates, yes. However you would experience some difficulties with collision meshes.
3) Seasons change.
I think it's doable. See the WSE for the update_material function. It also depends on what you want to see changed in the different seasons.
4) War wagons (idea from age of empires 2, Koreans castle unit)
The Wedding Dance has chariots if I am not mistaking.
5) Elephants (idea again aoe2, Persians)
If I am correct, somebody made a model for this and rigged it, or was in the process of it. I think if you search around the Forge, you should be able to find something.
6) Drought (maybe something like the flood idea)
Same as the seasons, it depends on what kind of effects it should have and what it should impact.
script_game_get_date_textxPearse said:I forgot, where do you go in the module system to change the date the game starts in.
GoldEagleMNE said:script_game_get_date_textxPearse said:I forgot, where do you go in the module system to change the date the game starts in.
Or you could randomly generate or delete empty, immobile parties with flood icons if it's not meant to be too large.Jezze said:Only if you can change the texture on the world map during a game. I think it is possible with WSE with update_material operation.Michadr said:1) can there be flooding, say on the world map?
(this_or_next|eq, ":item_id", "itm_mushket_udarniy"),
(eq, ":item_id", "itm_mushket_udarniy_b"),
(call_script, "script_oim_on_musket_on_attack", itp_type_musket, 0, 140, -4, -135),
(else_try),
(this_or_next|eq, ":item_id", "itm_karabin_old_a"),
(this_or_next|eq, ":item_id", "itm_karabin_old_b"),
(this_or_next|eq, ":item_id", "itm_karabin"),
(this_or_next|eq, ":item_id", "itm_w_burnside_carbine"),
(this_or_next|eq, ":item_id", "itm_w_coachgun"),
(this_or_next|eq, ":item_id", "itm_w_1855_colt_carbine"),
(this_or_next|eq, ":item_id", "itm_w_starr_carbine")
...