Modding Q&A [For Quick Questions and Answers]

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Tore said:
I added 2 factions and 3 troops on each (same troops) but when I try to spawn with the troops on faction 2 I only spawn with body armor, please help! :sad:
 
ok I usually hate when I die in battle cause im the best troop in the battlefield, except of course, when I take a random fatal rhodok bolt to the knee.

So I would like to know if there is a easily implemented script that will allow me to (after death) take command of any alive troop I still have on the battlefield, that way, as long as someone lives, I can play.

Has these been done before? I have heard of death cams, but that is not what I want.

Thanks a lot :wink:
 
wale999 said:
ok I usually hate when I die in battle cause im the best troop in the battlefield, except of course, when I take a random fatal rhodok bolt to the knee.

So I would like to know if there is a easily implemented script that will allow me to (after death) take command of any alive troop I still have on the battlefield, that way, as long as someone lives, I can play.

Has these been done before? I have heard of death cams, but that is not what I want.

Thanks a lot :wink:
The Valkyrie mod/kit
 
Caba`drin said:
wale999 said:
ok I usually hate when I die in battle cause im the best troop in the battlefield, except of course, when I take a random fatal rhodok bolt to the knee.

So I would like to know if there is a easily implemented script that will allow me to (after death) take command of any alive troop I still have on the battlefield, that way, as long as someone lives, I can play.

Has these been done before? I have heard of death cams, but that is not what I want.

Thanks a lot :wink:
The Valkyrie mod/kit

thanks a lot men, ill try to get this into the game, ill let you know how it goes :wink:
 
okay, so everytime i change a whole troop tree, i get a module error, what are the files i have to change when I change the troop trees and rename the troops?
I am using the module system
 
That's the source. The MS has many occurrences of each troop name within itself, and if you change one ID name, you have to change all of the old ID's in the MS to the new
 
Specialist said:
That's the source. The MS has many occurrences of each troop name within itself, and if you change one ID name, you have to change all of the old ID's in the MS to the new
okay, but where are all they located? (in which files?)
 
Tore said:
I added 2 factions and 3 troops on each (same troops) but when I try to spawn with the troops on faction 2 I only spawn with body armor, please help! :sad:

Halp! :c
 
Multiplayer, right? If yes, you probably forogt to assign some of the items (The weapons) for these troops to the troop.
Code:
	  (call_script, "script_multiplayer_set_item_available_for_troop", "itm_scale_gauntlets", "trp_sarranid_mamluke_multiplayer"),
Like this. You need to do that for your troops and their items too, if you didn't. Sounds like you didn't, at least that is the reason for me why items sometimes disappear on MP troops.
 
Patta said:
Multiplayer, right? If yes, you probably forogt to assign some of the items (The weapons) for these troops to the troop.
Code:
	  (call_script, "script_multiplayer_set_item_available_for_troop", "itm_scale_gauntlets", "trp_sarranid_mamluke_multiplayer"),
Like this. You need to do that for your troops and their items too, if you didn't. Sounds like you didn't, at least that is the reason for me why items sometimes disappear on MP troops.

Ah, dumb me :oops:

Did that wrong before. :S
 
Is it possible to use multi-meshes for vertex animations? Like for example a scabbard, with the scabbard and the sword being separate meshes.
 
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