I wonder how the game engine deals with slots.
I mean :
1. If a troop has 20000 slots, and other troops' max slot are around 300. Will the game provides for all troops memory for 20000 slots,
or dynamically provide for each troops memory as they need?
2. If I want to make debt/loan matrix among the 200 npc's.
Which method is more efficient :
- make a single dummy troop that have 19900 slots, or
- giving extra 199 slots for each npc.
(unpacked yet)
3. If we use slot 1-100 then slot 101-200 are unused (reversed), And we use slot 201.
Will the game make blank slots for 101-200 (allocate memory for them) or not?
Thanks before
I mean :
1. If a troop has 20000 slots, and other troops' max slot are around 300. Will the game provides for all troops memory for 20000 slots,
or dynamically provide for each troops memory as they need?
2. If I want to make debt/loan matrix among the 200 npc's.
Which method is more efficient :
- make a single dummy troop that have 19900 slots, or
- giving extra 199 slots for each npc.
(unpacked yet)
3. If we use slot 1-100 then slot 101-200 are unused (reversed), And we use slot 201.
Will the game make blank slots for 101-200 (allocate memory for them) or not?
Thanks before