Initializing...
Compiling all global variables...
Error in mission template:
('ship_battle', 2, -1, 'You enter battle on your longships.', [(0, 8320, 256, 16
, 4, []), (1, 8320, 256, 16, 4, []), (2, 8320, 256, 16, 4, []), (10, 4160, 256,
16, 4, []), (11, 4160, 256, 16, 4, []), (12, 4160, 256, 16, 4, [])], [(0, 0, 100
000000.0, [], [(2133, '$balista_action', 0), (2133, '$balista_fire', 0), (2133,
'$missile_count', 0), (2133, '$missile_max', 15)]), (0, 0, 0, [(71, 18), (31, '$
balista_action', 0), (1811, ':balista_instance', 'spr_balista', 0), (1700, ':pla
yer_agent'), (1850, 1, ':balista_instance'), (1710, 2, ':player_agent'), (710, '
:distance', 1, 2), (2147483678L, ':distance', 750), (2001, 1), (2011, 2), (2133,
'$balista_action', 4)], [(1811, ':balista_instance', 'spr_balista', 0), (1850,
1, ':balista_instance'), (722, 1, 125), (721, 1, 350), (725, 1, 180), (2012, 1,
1000, 0)]), (0, 0, 0, [(71, 33), (31, '$balista_action', 1)], [(2001, 0), (2133,
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(722, 2, 55), (1855, ':missile_instance', 2), (722, 1, 125), (721, 1, 350), (72
5, 1, 180), (2011, 1)]), (0, 0, 0, [(70, 57), (31, '$balista_action', 1)], [(213
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2, ':agents'), (710, ':missile_hit', 1, 2), 4, (2147483678L, ':missile_hit', 10
0), (1721, ':agents', 0, 0), (1722, ':player_agent', ':agents'), 3, 3, 3, 3]), (
0, 0, 0, [(31, '$balista_action', 2)], [(2133, '$balista_action', 3), 4, (214748
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lista_fire', 1)], [(2121, ':one_less', '$missile_count', 1), (2121, ':two_less',
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1811, ':missile_instance3', 'spr_balista_missile', ':two_less'), (1850, 1, ':mis
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), (721, 1, -100), (721, 2, -100), (721, 3, -100), (1969, 'psys_torch_fire', 1,
10), (1969, 'psys_torch_smoke', 1, 10), (1969, 'psys_torch_fire_sparks', 1, 10),
(1969, 'psys_fire_glow_1', 1, 5), (1969, 'psys_torch_fire', 2, 5), (1969, 'psys
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lista', 0), (1850, 1, ':balista_instance'), (723, 1, 3), (1860, ':balista_instan
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]),), (1, 0, 0, [], [(1811, '$ship', 'spr_ship', 0), (1811, '$eship', 'spr_enemy
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, (-21.0, 0, 0, [], [4, (31, '$battle_won', 1), (1907, 0), 5, (1, 'script_cf_che
ck_enemies_nearby'), (1121, 'str_do_you_want_to_retreat'), 5, (1106, 'str_can_no
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00000000000001, 0, 0, [], [(1, 'script_check_for_collisions')]), (0.100000000000
00001, 0, 0, [], [(1, 'script_kill_overboard')]), (0.050000000000000003, 0, 0, [
], [(1, 'script_cf_keep_troops_on_ships')]), (1.0, 0, 0, [(31, '$pbehavior', 1)]
, [(1810, 72057594037927948L, 'spr_ship'), (2105, 72057594037927948L, 1), (6, 72
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9L), (1, 'script_select_enemy_ship'), (1, 'script_skirmish'), 3, (1, 'script_che
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, (1, 'script_select_friendly_ship'), (1, 'script_skirmish'), 3, (1, 'script_che
ck_for_collisions')]), (-22.0, 0, 0, [4, (31, '$pbehavior', 2), (2133, '$pbehavi
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(1860, '$ship', 1, 1), 5, (2105, '$pbehavior', 1), 4, (31, '$pbehavior', 1), (1
106, 'str_board'), 5, (1106, 'str_skirmish'), 3, 3], []), (-8, 0, 0, [], [(2071,
':answer'), (31, ':answer', 0), (1907, 0)])])
Exporting strings...
Exporting skills...
Exporting tracks...
Exporting animations...
Exporting meshes...
Exporting sounds...
Exporting skins...
Exporting map icons...
Creating new tag_uses.txt file...
Creating new quick_strings.txt file...
Exporting faction data...
Exporting item data...
Exporting scene data...
Exporting troops data
Exporting particle data...
Exporting scene props...
Exporting tableau materials data...
Exporting presentations...
Exporting party_template data...
Exporting parties
Exporting quest data...
Exporting info_page data...
Exporting scripts...